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NPC Generator

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Advanced [show]


Anselm Read, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has dyed his greying red hair a little too much giving a sharp red color. He has gleaming, smiling gray eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and seeks redemption

Flaws: Antagonistic, Hedonist. Bonds: Military, Adventurer, Criminal record. Occupation: Doctor

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Read, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)10 (+0) 14 (+2)18 (+4)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Richard Axton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a well pressed and immaculate suit (or dress). He wears a feathered hat to cover his moderate length auburn hair. His fierce violet eyes like to dwell on things.

Personality: Eccentric and domineering, Richard will drive conversation. He plays an instrument quite well.

History: He was born in a small island village. Richard was born on a far southern island where he grew up under the tutelage of his father, an expert Weaver. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and to protect his home

Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Weaver

Voice: Old thin voice

Attributes [hide]

Richard Axton, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)11 (+0) 10 (+0)8 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 500 sp. Gold and topaz bottle stopper cork (800 gp). Gold and topaz bottle stopper cork (800 gp).


Social Check DCs


Odo Wellington, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a morningstar. His broad hat is riddled with cuts and holes. He has amber eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Odo was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has dedicated himself to building a better trade route.

Motivation: He's looking for his big break.

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor, Adventurer. Occupation: Merchant

Voice: Low and grunting

Attributes [hide]

Odo Wellington, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 15 (+2)7 (-2)
Skills Religion +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10000 cp. Coral (120 gp). Hematite (4 gp).


Social Check DCs


Arnold Digby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his halberd. His long black hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He has a massive crush on the younger sibling of the Carter who has hired him part-time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a slaver, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arnold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arnold. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and he wants to get laid

Ideals: Philantrophist. Bonds: Has a crush, Mentor, Criminal record. Occupation: Carter

Voice: Pronounces O like U

Attributes [hide]

Arnold Digby, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)15 (+2) 11 (+0)16 (+3)
Skills Deception +5, History +4
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: White pearl (60 gp). Freshwater pearl (4 gp). 1 Healer’s kit. 1 Backpack. 1 Simple lock. 1 Backpack.


Social Check DCs


Norman Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears a violet broad hat and violet clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Ploughman first and foremost. He believes firmly that knowledge should be universal. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born blind and as such lacked many opportunities for work. Like his mother and his sister before him, after school he went straight into learning to become a Ploughman. He was granted arcane powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark; and to be a detective again

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Job, Adventurer. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Norman Rutland, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)14 (+2) 17 (+3)11 (+0)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Infernal, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 42000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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