Drogo Alby, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His right hand appears badly burned and disfigured. His long white hair reaches down to his waist. He has brown eyes.
Personality: He snorts whenever he laughs or is feeling confident. He has a habit of throwing himself into exceedingly dangerous situations.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with lycanthropy at a very young age, Drogo has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted. Flaws: Impulsive, Disease. Bonds: Poor. Occupation: Scribe
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 200 gp.
Percival Hampton, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is well dressed, constantly wearing a violet suit, green shirt, and tan tie. His skin is also unnaturally pale. His small hat is riddled with cuts and holes. His amber eyes dart from person to person to random spaces in the air.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Percival enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to loving parents in a slum to the south. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Someone believes him a fraud.
Flaws: Ugly, Shy, Hedonist. Bonds: Poor. Occupation: Navigator
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 1 Simple lock. 1 Good lock. 1 Masterwork Musical instrument. 1 Silk rope.
Roger Home, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long auburn hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was raised in a white middle class family as the only child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their son. He worked as a Dyer, and he later adopted a second son.
Motivation: He is content; and to end his boredom
Ideals: Artistic. Flaws: Mundane. Bonds: Rich, Attractive, Family. Occupation: Dyer
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp.
Heward Denholm, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a brown wide-brimmed hat and brown clothes. His hair is white, silky, and of moderate length. He wears large thick round spectacles.
Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: From birth he was tutored by a cruel and relentless mentor. Heward was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Heward decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Wishes to resurrect an old love; and someone believes him a fraud
Ideals: Extrovert. Bonds: Attractive, Criminal record, Mentor, Enemies, In love. Occupation: Masseuse
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Bernard Mitchell, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He sports a flattop hair cut. His ears are large.
Personality: He will rave to anyone who will listen. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: When he was but 8 years old his parents immigrated from the east. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Ugly, Insane, Impulsive. Bonds: Immigrant. Occupation: Priest
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 10 (+0) | 10 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 gp. White pearl (140 gp).
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