Adelard Burton, Male Human [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He is muscular with a powerful set of arms. His hair is red and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Adelard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Adelard and his spouse have recently divorced.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Flaws: Ugly, Antagonistic, Forgetful. Bonds: Poor, Adventurer. Occupation: Glassblower
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Norman Budd, Male Human [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of strength around his neck, and a club on his belt. He has a penchant for wearing a ring with an oversized amethyst on his left hand. With a patchy golden beard and wild golden hair. His amber eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Norman was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by orcs. Norman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: He has money and likes to spend it; and many orcs want him driven away
Ideals: Fighting, Gifted. Bonds: Rich, Enemies, Military. Occupation: Actor
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Aldous Quinton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is still thick. His brown eyes peer out from beneath his deerstalker grey hat.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of dire rats
Flaws: Impulsive. Bonds: Rich, Guardian, Religious, Enemies. Occupation: Assassin
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 7 (-2) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 6000 cp. Freshwater pearl (5 gp). Golden pearl (120 gp). Onyx (30 gp).
Don Morton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is matted, messy, and big. His eyes are a pleasant hazel.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Don was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Bricklayer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp. Sard (80 gp). Rock crystal (80 gp). Amber (150 gp).
Charles Perry, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear violet clothing when he does not wear armor. He has a long black beard with little hanging trinkets. His eyes, though not visible through his cowl, are gray.
Personality: This man loves writing and to teach people writing more than just about anything. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born on a small isolated farm. He was an apprentice working in his father's forge. He has never given up on his writing dream.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Ideals: Artistic. Flaws: Fearful. Bonds: Nature, Job, Criminal record. Occupation: Baker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. Silver comb with moonstones (500 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
