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NPC Generator

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Roland Digby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs and is in decent physical shape. He sports a flattop hair cut. His eyes are gray.

Personality: He loves telling others what to do and how they should feel about things. He is a font of random trivia from the lore and stories he has discovered

History: He is the product a well kept family trust fund and as such has never really known need. Roland abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Opinionated, Logical. Bonds: Rich, Adventurer. Occupation: Laborer

Voice: Ums and uhs a lot

Attributes [hide]

Roland Digby, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)11 (+0) 17 (+3)12 (+1)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theodoric Bradly, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a white cloak and cross-gartered blue stockings. He has a small bristly mustache and wavy golden hair. His thin eyebrows rest above his beady amber eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Theodoric was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He has worked as a Knight like his mother before him.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son

Flaws: Ugly, Shy. Bonds: Poor, Job, Family. Occupation: Knight

Voice: Indian accent

Attributes [hide]

Theodoric Bradly, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)13 (+1) 13 (+1)9 (-1)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Arnold Wesley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He is dressed in a clean green cloak covering his clean studded leather. He wears a top hat to cover his moderate length white hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Arnold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Revenge; and someone believes him a fraud

Ideals: Artistic, Gifted, Persistence. Flaws: Ugly. Bonds: Enemies. Occupation: Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Arnold Wesley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)11 (+0) 13 (+1)16 (+3)
Skills Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Manfred Hadley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a tan and violet handkerchief worn on his left side. His black hair is styled in orderly dreadlocks. His eyes are likewise green.

Personality: Stoic and calm, he prefers to meditate than take action. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the north, but his parents moved at a very young age to the east. He worked as a nervous Interpreter and found it very stressful. He now owns his own business.

Motivation: Wants a kiss; and expand his business

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Immigrant, Job, Has a crush. Occupation: Interpreter

Voice: High pitched and raspy

Attributes [hide]

Manfred Hadley, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 8 (-1)12 (+1)
Skills Animal Handling +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gilbert Altham, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses in collared shirts and wears a proper scarf over his head, he is not a threatening figure. His red hair and beard is wavy and long. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He pushes his goals aggressively. He is also a coward if confronted.

History: Gilbert hails from a village terrorized by goblins. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Enemies, Family. Occupation: Apothecary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gilbert Altham, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)17 (+3) 9 (-1)11 (+0)
Skills Religion +5, Stealth +5
Senses Passive Perception 9
Languages Common, Sylvan, Gnome, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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