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NPC Generator

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Advanced [show]


Ralf Blakely, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, constantly wearing a pastel suit, blue shirt, and green tie. He has styled his brown hair well, parting it to the right. He is very pretty but has cold, dead eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He would rather hide behind his crafts than deal with other people.

History: Ralf was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often.

Ideals: Athletic, Justice, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Guard

Voice: Whispers

Attributes [hide]

Ralf Blakely, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)13 (+1) 9 (-1)10 (+0)
Skills Deception +2, Insight +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Drogo Wesley, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is greasy and uncared for. His eyes are violet and beady.

Personality: He dislikes all the random violence that takes place in the west. He receives visions of the future at random moments

History: Gifted from a young age, Drogo studied abroad. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now mingles about in high society.

Motivation: He is greedy; and he feels that his past leaves him morally obligated to help

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Jeweler

Voice: Sighs a lot, exhausted

Attributes [hide]

Drogo Wesley, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 10 (+0)17 (+3)
Skills Athletics +4, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 27000 sp.


Social Check DCs


Tim Easton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and dresses well, typically a more casual-formal manner. His left leg appears badly burned and disfigured. He wears a feathered hat to hide his balding. His gray eyes are passionate and lively.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is skeptical of what others tell him and is slow to trust.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Hunter arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Disciplined. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Hunter

Voice: Spanish accent

Attributes [hide]

Tim Easton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)12 (+1) 9 (-1)12 (+1)
Skills Medicine +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Bertram Anderton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. He carries with him a set of quarterstaffs, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly brown, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also is a firm believer in the manly ideal.

History: He was born at the edge of vast island. Over the years he perfected his riding and shooting skills. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Tailor

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Anderton, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Athletics +6, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Chrysoberyl (150 gp). Jade (150 gp). Lapis lazuli (5 gp). Zircon (30 gp).


Social Check DCs


Adelard Holton, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. He sports a long auburn beard, and similarly colored long hair. His eyes are violet and catlike.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Adelard grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. He has dedicated himself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Entrepeneur, Philantrophist. Flaws: Racist. Bonds: Rich, Adventurer. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Adelard Holton, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)9 (-1) 16 (+3)16 (+3)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item.


Social Check DCs

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