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NPC Generator

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Advanced [show]


Gerard Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He keeps his long red hair kept up in a rat tail. He has several tiny amethyst earrings on each ear.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a habit of throwing himself into exceedingly dangerous situations.

History: His mother raised him in a mountain cabin. He was an athlete and attended two major summer competitions. He never won. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist, Athletic. Flaws: Impulsive. Bonds: Rich, Nature. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

Gerard Benson, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)17 (+3) 8 (-1)11 (+0)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling, Terran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Guy Reid, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears bulky blue painted plate armor. He is an epitome of beauty. With a patchy auburn beard and wild auburn hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, he prefers to meditate than take action. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A powerful wizard made him what he is. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and he is wracked by social anxiety

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Family, Mentor. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Guy Reid, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)9 (-1) 11 (+0)13 (+1)
Skills Intimidation +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Drogo Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears baggy grey pantaloons and a black scarf. His auburn hair is heavily combed to the left. He is baby faced.

Personality: He is a hateful person. He taunts others and blames them for his problems. He also is a firm believer in the manly ideal.

History: He was born several months after his father was called into army service. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He is wracked by social anxiety; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic, Impulsive, Fearful. Bonds: Military, Criminal record. Occupation: Barber

Voice: Slurs words

Attributes [hide]

Drogo Hayhurst, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)5 (-3) 14 (+2)15 (+2)
Skills Nature -1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Black star sapphire (600 gp). Freshwater pearl (4 gp).


Social Check DCs


Norman Huckabee, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His whole body is exceptionally muscular. His white hair is cut short with large spiked bangs in the front. His eyes are blue and he is always smoking a pipe.

Personality: This man loves singing and to teach people singing more than just about anything. He is obsessed with finding treasure.

History: He was born a particularly ugly child, much to the horror of his parents. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying brother.

Motivation: He's looking for his big break.

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant, Adventurer. Occupation: Mortician

Voice: pre-pubescent

Attributes [hide]

Norman Huckabee, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)16 (+3) 8 (-1)18 (+4)
Skills Acrobatics +3
Senses Passive Perception 9
Languages Common, Undercommon, Goblin, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 2 Tanglefoot bags. 1 Everburning torch. 2 Tanglefoot bags.


Social Check DCs


Trym Mori, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears red leather gloves, a red jacket, and tight pants. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: While he acts the brute, he is far gentler than he would appear. He receives visions of the future at random moments

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He doesn't get along with people that don't share his tastes; and to be a laborer again

Ideals: Fighting, Gifted, Impeccable. Bonds: Poor, Job. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Trym Mori, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)18 (+4) 13 (+1)14 (+2)
Skills Arcana +6, Persuasion +4
Senses Passive Perception 11
Languages Common, Draconic, Goblin, Aquan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 12000 cp.


Social Check DCs

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