Thomas Kendall, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this southern man dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears his red hair up. He has blue eyes and a brown hat with a black feather.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His mother raised him in a mountain cabin. Through the years after Thomas was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Thomas's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Tailor
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Guy Colton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear yellow pants and tee shirts. His long auburn hair is drawn into a two foot long braid. His violet eyes peer out from beneath his deerstalker yellow hat.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: He is compelled to act according to his religious beliefs; and obtaining odd cultural human artifacts is his passion
Ideals: Justice, Gifted. Flaws: Disease. Bonds: Adventurer, Religious. Occupation: Guard
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp. 1 Thunderstones. 4 Holy water.
Alex Dudley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears a grey armored body suit, with a simple black line shooting up and back down. His right leg appears badly burned and disfigured. His long blonde hair is drawn into a two foot long braid. His green eyes dart from person to person to random spaces in the air.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's attracted to the PC; and he has passion for adventuring and risk
Ideals: Disciplined, Artistic. Flaws: Shy. Occupation: Sailor
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Fire opal pendant on a fine gold chain (600 gp).
Roger Hallewell, Male Human [Permalink]
Personal [hide]
Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. He has a chestnut handlebar mustache and slicked back chestnut hair. His green eyes are slightly larger than normal.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Baker. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is greedy; and balancing his hectic life and new fletcher responsibilities is difficult
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Has a crush, Job. Occupation: Fletcher
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Undercommon, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Thomas Bradley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a brown tunic with blue highlights, and long black pants that bunch up around his shoes. His golden hair has been sun bleached extensively. He has gray eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the south. Thomas was born on a far southern plains where he grew up under the tutelage of his father, an expert Sellsword. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has decided he is irredeemable
Ideals: Fighting, Persistence. Bonds: Immigrant, Criminal record. Occupation: Sellsword
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 80 pp. 1 Disguise kit.
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