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NPC Generator

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Advanced [show]


Richard Ryland, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears light armors faded through time and improper care. His hair is cut close to his head. His blue eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Richard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He enjoys reading and quiet.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Impeccable, Logical. Bonds: Religious. Occupation: Knight

Voice: pre-pubescent

Attributes [hide]

Richard Ryland, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Manfred Wentworth, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is dressed in a clean black cloak covering his clean studded leather. His hair is auburn, silky, and of moderate length. His eyes are a pleasant gray.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also has developed a complete distrust of the Laborer profession.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.

Motivation: Expand his business.

Ideals: Optimist. Bonds: Attractive, Job, Mentor, Rich. Occupation: Sailor

Voice: Cold and demanding tone

Attributes [hide]

Manfred Wentworth, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)11 (+0) 14 (+2)13 (+1)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Randal Graham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tight fitting white shirt and pants. His hair is short and chestnut. He has gleaming, smiling gray eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a Sage, his father struggled to pay the bills. His childhood dream was to be a Sage, but he was a colossal failure. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Beggar

Voice: Slow speaker

Attributes [hide]

Randal Graham, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)17 (+3) 9 (-1)15 (+2)
Skills Athletics +2, Performance +4
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a grey coat with black slacks. His chestnut hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is used to getting what he wants. In part because he is a meticulous planner.

History: Anselm hails from a village terrorized by goblins. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Flaws: Insane, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Dyer

Voice: Gruff and masculine

Attributes [hide]

Anselm Mitchell, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 6 (-2)10 (+0) 16 (+3)9 (-1)
Skills Nature +2, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Citrine (60 gp). Jade (40 gp). Black star sapphire (900 gp).


Social Check DCs


Gerard Home, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and he perpetually has his rapier ready. His hair, while still mostly red, has prominent grey streaks. This blue eyed southerner is not easily forgotten.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. His first spouse was a Glassblower, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has dedicated himself to building a better world.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother

Ideals: Fighting. Flaws: Secretive, Insane. Bonds: Family, Adventurer. Occupation: Carpenter

Voice: Switch between two voices

Attributes [hide]

Gerard Home, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)15 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 16000 cp.


Social Check DCs

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