Gunter Elton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears many layers of old clothing at all times. He keeps his golden hair in a flapper bob. His eyes are violet and he is always smoking a pipe.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the west to a Ruler, Gunter learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Barrister again.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Job. Occupation: Ruler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Jade (60 gp). Rose (20 gp). Deep green spinel (60 gp). 1 Masterwork Heavy wooden shield. 1 Half-Plate.
Gomory Bradly, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears many layers of old clothing at all times. His tied-back hair is red. His hazel unseeing eyes seem to look past you.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He works hard and plays hard.
History: He was born to loving parents in a slum to the east. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Disease, Shy, Hedonist. Bonds: Poor, Religious. Occupation: Tailor
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 500 sp. 1 Half-Plate. 1 Buckler. 1 Masterwork Heavy wooden shield.
Trey Graham, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He usually wears his green robe and has his whip always slung over his shoulder. His white hair is unkempt and raggedy. His blue unseeing eyes seem to look past you.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with a lost civilization.
History: Born in the east his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and he desires power and/or immortality
Flaws: Ugly, Disease, Selfish. Bonds: Poor, Adventurer. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. Coral (110 gp). Jet (110 gp). Bloodstone (60 gp). Iolite (60 gp).
Anselm Clifton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a simple grey robe with yellow stripes complete with hood. His moppish chestnut hair is in a traditional bowl cut. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born in a small mountains village. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Nature, Mentor. Occupation: Scribe
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp.
Roger Braxton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His moppish red hair is in a traditional bowl cut. His thin eyebrows rest above his beady blue eyes.
Personality: Prone to second guessing himself, he comes off as nervous. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Ugly, Shy, Antagonistic. Bonds: Slave, Poor. Occupation: Spice Merchant
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
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