Adelard Burton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears silk and lounges about seductively. His golden hair is smooth and relatively long. His eyes are brown and catlike.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the west, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Disciplined. Bonds: Attractive, Religious, Immigrant, Mentor. Occupation: Miner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 6 (-2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Justin Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a card on it. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue and catlike.
Personality: Justin is depressed about a lot of things. He tends to be a nihilist. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Regain custody of his son; and he has money and likes to spend it
Flaws: Depressed. Bonds: Attractive, Family, Nature, Rich. Occupation: Bather
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 6 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Hugh Charlton, Male Human [Permalink]
Personal [hide]
Description: He dresses in grey turtlenecks beneath a tan coat with black slacks. He is portly but not overly obese. He has styled his black hair well, parting it to the right. His eyes, though not visible through his cowl, are gray.
Personality: Aggressive, abrasive, and angry, Hugh embodies much of what other species detest in the Humans. Animals are drawn to him, and he is able to talk to them.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Carpenter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is compelled to act according to his religious beliefs; and wants to raise his children well
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Adventurer, Religious. Occupation: Crown-heir
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp. Emerald (500 gp). Aquamarine (1300 gp).
Norman Halsey, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear ponchos typically of a light blue in addition to tight pants. His auburn hair is unkempt and raggedy. He wears crescent spectacles with a black brim.
Personality: He is almost excessively polite to everyone, even when angry. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.
History: Norman was raised in a hard working conservative environment. A gifted student he started as a Spy, but he got bored and became a Locksmith. He has set out to sabotage the competition.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to open a new tavern
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Job, Criminal record. Occupation: Locksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 100 gp.
Anthony Halsey, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and very much looks the part of a Farmer. His hair, while still mostly silver, has prominent grey streaks. He wears an eyepatch.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is used to getting what he wants. In part because he is a meticulous planner.
History: He got into the Farmer business at a young age. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting drow, the young Anthony began to lead the lost caravan. He became a Farmer soon after.
Motivation: He is unsatisfied with his job; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Farmer
Voice: American accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
Possessions: 28000 cp. 1 Minor magic item.
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