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NPC Generator

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Advanced [show]


Odo Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. He is physically well-built. His red hair is cut short. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Odo will drive conversation. He is lazy, self-centered, vain, and jealous.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Extrovert, Entrepeneur, Fighting. Flaws: Ugly, Selfish. Occupation: Barkeep

Voice: Gruff and masculine

Attributes [hide]

Odo Dryden, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)11 (+0) 10 (+0)4 (-3)
Skills Insight +2, Performance -1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Jocelyn Walcott, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor. He is bristling with hidden weapons, mostly sais and whips. He has a white handlebar mustache and slicked back white hair. His green eyes peer out from beneath his feathered blue hat.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He works hard and plays hard.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a mechanic, and taught him how to fix just about anything. He used his abilities to trick people and travel the world for free.

Motivation: His religion dominates his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence. Flaws: Shy, Hedonist, Mundane. Bonds: Criminal record, Religious. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Jocelyn Walcott, Male Human Fighter 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)13 (+1) 13 (+1)17 (+3)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Chatham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, wearing blue shirts, loose pants, and blazers most of the time. His brown hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: A skeptical and narcissistic man, Arnold's first love is himself. His second love is also himself. He does not believe in violence as a means to an end. He is a dedicated Barber but believes his peers are too gung-ho.

History: He served in the navy to pay for his family's outstanding loans. As a young adult he joined a group advocating for an improvement in Human conditions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bather. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Impeccable, Pacifist. Flaws: Racist. Bonds: Attractive, Military. Occupation: Barber

Voice: French accent

Attributes [hide]

Arnold Chatham, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 17000 cp.


Social Check DCs


Hubert Royal, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Sellsword uniform. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has styled his blonde hair well, parting it to the right. His eyes are amber.

Personality: He is mildly Human supremacist, though he does not identify as such. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Hubert grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He inherited the family business which he has now maintained for 14 years.

Motivation: Revenge.

Flaws: Racist. Bonds: Job, Adventurer, Family, Enemies. Occupation: Sellsword

Voice: Low rumbling, strings words together

Attributes [hide]

Hubert Royal, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)16 (+3) 13 (+1)8 (-1)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 4 Alchemist’s fire. 4 Alchemist’s fire. 4 Holy water.


Social Check DCs


Ernest Milton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his black hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: Abrasive and pushy, he has a hard time making friends. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Ernest was born with his mother's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and retire the richest man in the north

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive. Occupation: Baker

Voice: Sore throat, cough

Attributes [hide]

Ernest Milton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)8 (-1) 11 (+0)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1200 sp. Hematite (13 gp).


Social Check DCs

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