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NPC Generator

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Advanced [show]


Balimaar Willoughby, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears baggy tan pantaloons and a brown scarf. His left hand appears badly burned and disfigured. His white hair has been sun bleached extensively. This violet eyed westerner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Regain custody of his son; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease. Bonds: Family, Poor. Occupation: Beggar

Voice: Russian accent

Attributes [hide]

Balimaar Willoughby, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)6 (-2) 18 (+4)10 (+0)
Skills Perception +6, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roger Clare, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy blue pantaloons and a white scarf. His chestnut hair is smooth and relatively long. He has a dull look in his brown eyes.

Personality: Confrontational and typically high on some drug or another. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.

History: Roger lived on a farm with his father, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: To reunite with his absent father; and an old rival family wants him found

Ideals: Persistence. Flaws: Addict. Bonds: Immigrant, Family, Poor. Occupation: Fletcher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Roger Clare, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)12 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Cory Staurheim, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in brown turtlenecks beneath a yellow coat with black slacks. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal dancing training, and achieved minor success. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To share knowledge with the world; and to reunite with his old friends

Ideals: Artistic, Logical. Flaws: Insomniac. Bonds: Adventurer, Immigrant. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Cory Staurheim, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)16 (+3) 14 (+2)10 (+0)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Hugh Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his red hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: Hugh wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised in a island tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Fisher, and he later adopted a second daughter.

Motivation: He's looking for his big break.

Ideals: Disciplined. Bonds: Attractive, Adventurer, Nature, Family. Occupation: Fisher

Voice: Uses sign language

Attributes [hide]

Hugh Mitchell, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)13 (+1) 16 (+3)6 (-2)
Skills Athletics +3, Investigation +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 16000 cp.


Social Check DCs


Gerard Snowdon, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tight fitting black shirt and pants, and is pretty ugly. His blonde hair, when down, is lengthy. His eyes are brown and beady.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well; and seeks redemption

Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Mentor. Occupation: Fletcher

Voice: Soft and mumbly

Attributes [hide]

Gerard Snowdon, Male Human Fighter 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)17 (+3) 12 (+1)16 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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