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NPC Generator

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Advanced [show]


Robert Gracey, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a silver handlebar mustache and slicked back silver hair. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the west to a Bellfounder, Robert learned a great deal about his father's area of expertise. He moved out south to avoid the crime he committed. He became a Bellfounder soon after.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Gifted. Bonds: Attractive, Adventurer, Job, Criminal record. Occupation: Bellfounder

Voice: Scottish accent

Attributes [hide]

Robert Gracey, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)10 (+0) 12 (+1)15 (+2)
Skills Insight +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 28000 cp. Deep green spinel (100 gp). Hematite (15 gp). 3 Tanglefoot bags. 3 Tanglefoot bags.


Social Check DCs


Anselm Hampton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a well pressed and immaculate suit (or dress). His hair is long and black with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. His skin is flawless and his blue eyes scan people very quickly.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born at the edge of vast mountains. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption.

Ideals: Optimist. Bonds: Attractive, Criminal record, Nature, Family. Occupation: Marshal

Voice: Soft and mumbly

Attributes [hide]

Anselm Hampton, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)15 (+2) 10 (+0)9 (-1)
Skills Perception +2, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Magnifying glass. 1 Silk rope.


Social Check DCs


Theobald Appleton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is blonde and curly. His brown eyes are passionate and lively.

Personality: He is overprotective of those who hire his services. He feeds upon the attention of others.

History: He was born in a small forest village. His mother took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He'd like to take his coworkers down a peg; and he wants revenge against gnolls

Bonds: Guardian, Attractive, Nature, Enemies, Job. Occupation: Shepherd

Voice: Old thin voice

Attributes [hide]

Theobald Appleton, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)13 (+1) 10 (+0)10 (+0)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 8000 cp. Zircon (50 gp). Zircon (50 gp).


Social Check DCs


Everard Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is drawn into a tight pony tail with a clover scrunchie. He has hazel eyes and a brown hat with a black feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He enjoys reading and quiet.

History: Gifted from a young age, Everard studied abroad. A gifted student he started as a Beggar, but he got bored and became a Navigator. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Logical, Gifted. Flaws: Selfish. Bonds: Job, Rich. Occupation: Navigator

Voice: Speaks fast with a slight lisp

Attributes [hide]

Everard Mitchell, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 10 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hugh Paxton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a red suit, grey shirt, and black tie. He has styled his golden hair well, parting it to the left. His face is scarred and worn.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Flattery will make him almost putty in your hands.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Like his father and his sister before him, after school he went straight into learning to become a Blacksmith. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Ugly, Selfish. Bonds: Job, Religious, Enemies. Occupation: Blacksmith

Voice: Italian accent

Attributes [hide]

Hugh Paxton, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 14 (+2)16 (+3)
Skills Athletics +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Star rose quartz (70 gp). Brown-green garnet (120 gp). 1 Hourglass. 1 Hourglass. 1 Masterwork manacles.


Social Check DCs

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