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NPC Generator

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Advanced [show]


Gomory Rowley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear white clothing when he does not wear armor. His red hair and beard is wavy and long. His brown eyes are passionate and lively.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Gomory is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Gomory was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered painting. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break.

Ideals: Artistic. Bonds: Attractive, Family, Adventurer. Occupation: Sellsword

Voice: Slow speaker

Attributes [hide]

Gomory Rowley, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 13 (+1)15 (+2)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Terran, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


John Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is black, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He got into the Adventurer business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has drifted from career to career and currently works as a Adventurer.

Motivation: To be a Fisher again; and balancing his hectic life and new adventurer responsibilities is difficult

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Adventurer

Voice: Russian accent

Attributes [hide]

John Tewksbury, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)10 (+0) 14 (+2)9 (-1)
Skills Acrobatics +2, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2900 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Beckwith, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear brown clothing when he does not wear armor. His red hair is singed and shortened. His ears are large.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the south to a Mortician, Theodoric learned a great deal about his mother's area of expertise. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 5 years.

Motivation: His spouse's relatives view him with great suspicion; and he is unsatisfied with his job

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Mortician

Voice: Hissing voice

Attributes [hide]

Theodoric Beckwith, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)16 (+3) 16 (+3)10 (+0)
Skills Animal Handling +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Goblin, Undercommon, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Bloodstone (20 gp). Rock crystal (20 gp). Brown-green garnet (70 gp). 1 Masterwork Light steel shield.


Social Check DCs


Hubert Altham, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, yellow, dusty cloak, he is not a threatening figure. His moppish chestnut hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He has always had a great fascination with Human culture. Further he is a bit of a stoner and is frequently out of it.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.

Motivation: To unite with his brother; and he wants revenge against gnolls

Flaws: Racist, Addict. Bonds: Immigrant, Family, Enemies. Occupation: Farmer

Voice: Slow speaker

Attributes [hide]

Hubert Altham, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)11 (+0) 16 (+3)12 (+1)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 600 sp.


Social Check DCs


Robert Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a yellow suit, green shirt, and black tie. He has a penchant for wearing a ring with an oversized ruby on his left hand. His blonde hair is heavily combed to the left. He has a dull look in his green eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His job bores him to no end. He has decided to make it more interesting.

History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and to reunite with his old friends

Ideals: Athletic. Bonds: Rich, Adventurer, Criminal record, Religious. Occupation: Fisher

Voice: German accent

Attributes [hide]

Robert Gracey, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)11 (+0) 8 (-1)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 8000 sp.


Social Check DCs

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