Raymond Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'5" and is wearing the road beaten gear of a warrior. His red hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is calm most of the time but flees social interaction. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Ideals: Fighting, Professionalism. Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant. Occupation: Glassblower
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Diggory Skelton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He is dressed in an above average manner. He has brown hair. His brown eyes dart from person to person.
Personality: He is a Knight first and foremost. He believes firmly that knowledge should be universal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Knight.
Motivation: He desires power and/or immortality.
Flaws: Depressed. Bonds: Attractive, Job, Adventurer, Immigrant. Occupation: Knight
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 200 gp.
Ernest Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He typically wears grey cloth garments or leather armor. His chestnut hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gifted student he started as a Bowyer, but he got bored and became a Blacksmith. He then took over the family business and is one of the better Blacksmith for hire.
Motivation: He has money and likes to spend it; and further expansion of business
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Blacksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Norman Fidget, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and wears tattered old clothes. His right leg appears badly burned and disfigured. He is bald on top and has large silver tufts of hair around his ears. His gray unseeing eyes seem to look past you.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with his god.
History: He was born to a criminal king-pin and mafia family His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and a rival would like him out of the picture
Flaws: Ugly, Disease. Bonds: Religious, Criminal record. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. Deep blue spinel (1100 gp).
Balimaar Wentworth, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he sports white clothing, slightly heavier than average wear. His hair is long and auburn with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. His gray eyes peer out from beneath his deerstalker white hat.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with finding treasure.
History: Balimaar was raised in a hard working conservative environment. A gifted student he started as a Sailor, but he got bored and became a Ruler. He has been saving his money to try and buy his sister's freedom.
Motivation: Sabotage a competitor; and he's attracted to the pc
Ideals: Joker. Bonds: Adventurer, Job, Family, Has a crush. Occupation: Ruler
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 11 (+0) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1100 sp. Onyx (50 gp).
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