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Advanced [show]


Ralf Wheatley, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. He has styled his blonde hair well, parting it to the left. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a font of random trivia from the lore and stories he has discovered

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and wants to have a good time and be beloved

Ideals: Optimist, Logical, Gifted. Bonds: Adventurer, Attractive. Occupation: Slave Trader

Voice: Speaks through clenched teeth

Attributes [hide]

Ralf Wheatley, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)9 (-1) 16 (+3)17 (+3)
Skills History +1, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Godfrey Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his shortspear ready. His red hair has been sun bleached extensively. His eyes are gray and catlike.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has never given up on his poetry dream.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur, Fighting, Artistic, Justice. Bonds: Criminal record. Occupation: Ruler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Godfrey Tyndall, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)5 (-3) 9 (-1)11 (+0)
Skills Perception +1, Religion -1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Arnold Colton, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears skinny pants and wears a tan and grey robe with the hood down. His brown hair is kept up in a ponytail inside a top hat. His eyes are blue and he is always smoking a pipe.

Personality: A skeptical and narcissistic man, Arnold's first love is himself. His second love is also himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Adventurer job and began his own company from there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Bonds: Enemies, Nature, Job, Criminal record. Occupation: Adventurer

Voice: Nasally tone

Attributes [hide]

Arnold Colton, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp. Coral (60 gp). Azurite (12 gp).


Social Check DCs


Norman Yardley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. He has moderate length white hair. He has blue eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He works hard and plays hard.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Hunter arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Rich, Slave. Occupation: Hunter

Voice: Jamaican accent

Attributes [hide]

Norman Yardley, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)13 (+1) 14 (+2)9 (-1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp. Golden yellow topaz (200 gp). Malachite (12 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar England, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a perfectly clean shirt and pair of pants. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. He is skeptical of what others tell him and is slow to trust.

History: He was born in the north, but his parents moved at a very young age to the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Flaws: Depressed, Shy. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Shoemaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wymar England, Male Human Fighter 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)10 (+0) 14 (+2)10 (+0)
Skills Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. Deep blue spinel (1100 gp). Citrine (20 gp). Banded agate (10 gp).


Social Check DCs

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