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NPC Generator

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Advanced [show]


Alex Hallewell, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears a grey shirt with thin tan vertical stripes and black pants. He has black hair. His eyes are brown and he is always smoking a pipe.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Optimist, Impeccable, Gifted. Bonds: Nature, Adventurer. Occupation: Apothecary

Voice: Voice breaks

Attributes [hide]

Alex Hallewell, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 17 (+3)16 (+3)
Skills Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Trey Clive, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a simple brown robe with black stripes complete with hood. He is tall, broad shouldered and powerfully built. He sports a long black beard, and similarly colored long hair. His eyes are likewise violet. His teeth are white and perfect.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. After a long history of fighting, Trey and his spouse have recently divorced.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and money/treasure

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Rich. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Trey Clive, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)14 (+2) 15 (+2)17 (+3)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Godfrey Breeden, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His long white hair reaches down to his waist. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He exudes charisma. He is a tour de force of persuasion. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is a Hag in disguise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Revenge; and someone believes him a fraud

Flaws: Fearful. Bonds: Attractive, Adventurer, Rich, Enemies. Occupation: Servant

Voice: Can't modulate volume

Attributes [hide]

Godfrey Breeden, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 9 (-1)10 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnoll, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Diggory Byron, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a green costume with the symbols of his god on his torso. His skin is also unnaturally pale. He wears a wide-brimmed hat to hide his balding. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered music. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against gnolls; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Enemies, Nature. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Diggory Byron, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)11 (+0) 14 (+2)15 (+2)
Skills Animal Handling +4, Athletics +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +6

Possessions: 300 gp. Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Gerald Hallewell, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he sports green clothing, slightly heavier than average wear. His moppish black hair is in a traditional bowl cut. His eyes are likewise green. His teeth are white and perfect.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert. Bonds: Attractive, Criminal record, Rich. Occupation: Banker

Voice: Raspy

Attributes [hide]

Gerald Hallewell, Male Human Fighter 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills History +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10000 cp. Fire opal (1500 gp). Star rose quartz (80 gp). Golden yellow topaz (700 gp).


Social Check DCs

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