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NPC Generator

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Advanced [show]


Justin Royston, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a weathered and beat up set of banded mail beneath an oversized blue coat. His left hand appears badly burned and disfigured. He wears his brown hair down. His eyes, though not visible through his cowl, are green.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Justin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Justin was left his father's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.

Motivation: He doesn't get along with people that don't share his tastes; and he feels kind of lost in life

Ideals: Impeccable. Flaws: Depressed. Bonds: Military. Occupation: Ploughman

Voice: Soft and mumbly

Attributes [hide]

Justin Royston, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 9000 cp. 1 Minor magic item.


Social Check DCs


Trym Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady violet eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. The war was a terrible time for him, and Trym does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Trym was left his father's suit of armor and trained in its use and care. He tends to his Beggar job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it

Flaws: Ugly, Depressed. Bonds: Rich, Job, Military. Occupation: Beggar

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Jacobs, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)7 (-2) 11 (+0)16 (+3)
Skills History +0, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Tim Gentry, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a blue small hat and blue clothes. His silver hair is matted, messy, and big. His fierce hazel eyes like to dwell on things.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Tim lived on a farm with his father, near the main road leading to a nearby town. His father took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Family, Nature. Occupation: Junk Dealer

Voice: American accent

Attributes [hide]

Tim Gentry, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)12 (+1) 18 (+4)14 (+2)
Skills Arcana +3, Stealth +5
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: Red-brown spinel (90 gp). 1 Minor magic item.


Social Check DCs


Manfred Tinley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a hunchback. His white hair is braided into rings. His green unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Manfred was born in the west. At a young age he loved to build and create. A freak accident while working with his Masseuse mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and several ex partners dislike his way of doing things and want revenge

Ideals: Persistence. Flaws: Ugly, Disease, Shy. Bonds: Immigrant. Occupation: Gardener

Voice: Uses sign language

Attributes [hide]

Manfred Tinley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 15 (+2)15 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Elton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses well, wearing green shirts, loose pants, and blazers most of the time. His golden hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. He is a very good compulsive liar and kleptomaniac.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor, Criminal record. Occupation: Crown-heir

Voice: Jamaican accent

Attributes [hide]

Gerard Elton, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)7 (-2) 13 (+1)13 (+1)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 80 pp.


Social Check DCs

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