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Advanced [show]


Gerald Elton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He also hits on women, regardless of circumstances.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 9 years.

Motivation: He's in love; and money/treasure

Flaws: Antagonistic. Bonds: Has a crush, Slave, Job, Rich. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Gerald Elton, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)8 (-1) 8 (-1)12 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 13000 sp. Rhodochrosite (14 gp). Rock crystal (50 gp). Azurite (14 gp). Emerald (400 gp).


Social Check DCs


Roger Hayden, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. He is portly but not overly obese. He keeps his white hair in a flapper bob. He has a dull look in his gray eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in a small plains village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends.

Ideals: Disciplined, Logical. Bonds: Rich, Nature, Adventurer. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Roger Hayden, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)8 (-1) 16 (+3)12 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Simon Weld, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing the road beaten gear of a warrior. He wears his brown hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 89. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Simon was born in the west. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Fighting, Persistence. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Bounty Hunter

Voice: Rolls R's

Attributes [hide]

Simon Weld, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Norman Gracey, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his blonde hair up. His amber unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with his god.

History: He was born to loving parents in a slum to the west. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Flaws: Disease. Bonds: Family, Religious, Poor, Criminal record. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Norman Gracey, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Druidic, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Chrysoberyl (100 gp). Deep blue spinel (200 gp).


Social Check DCs


Odo Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with black socks and a vest with buckled shoes. His brown hair is slicked back into a classic pompadour. His gray eyes peer out from beneath his wide-brimmed grey hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He would rather hide behind his crafts than deal with other people.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 12th year, his parents were killed by a goblins raid, leaving Odo alone in the world. After a stint in an orphanage, he was adopted. He left for the north, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Artistic. Flaws: Depressed, Shy. Bonds: Immigrant, Enemies. Occupation: Courier

Voice: Low and grunting

Attributes [hide]

Odo Halsey, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)12 (+1) 15 (+2)6 (-2)
Skills Deception +0, Investigation +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 1 Average lock. 1 Healer’s kit.


Social Check DCs

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