Arnold Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears black trousers with tan and red striped suspenders. He wears various colorful collared shirts. His hair is long and chestnut with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east; and he is wracked by social anxiety
Ideals: Athletic, Entrepeneur. Flaws: Shy, Fearful. Bonds: Attractive. Occupation: Apothecary
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Don Lindsay, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A true patriot, Don would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Gifted from a young age, Don studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He wants nothing more than to rejoin the army; and he uses money and sex appeal to get what he needs
Ideals: Disciplined, Gifted. Bonds: Rich, Attractive, Military. Occupation: Locksmith
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Justin Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He carries with him a set of morningstars on his belt, each one with a amber on the hilt. His chestnut hair is kept up in a ponytail inside a broad hat. He has a dull look in his green eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Justin took refuge in the large cave and found the beat up morningstar and armor he uses now. After a long history of fighting, Justin and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor, Nature. Occupation: Carter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Gold and topaz bottle stopper cork (500 gp). Brass mug with jade inlays (600 gp). A small bag of saffron. (30 gp).
Ernest Milton, Male Human [Permalink]
Personal [hide]
Description: This man wears black painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized amber on his left hand. He has a red handlebar mustache and slicked back red hair. His violet eyes are slightly larger than normal.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.
History: A powerful necromancer made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Persistence. Bonds: Rich, Mentor. Occupation: Map Maker
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Heward Darby, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He has a large green mantle and cape that has been intricately interwoven into his grey robe. He has a small bristly mustache and wavy blonde hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born in the south to a Butcher, Heward learned a great deal about his mother's area of expertise. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Athletic. Bonds: Attractive, Criminal record, Job, Family. Occupation: Butcher
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Auran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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