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NPC Generator

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Advanced [show]


John Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars, and carries kukris. His white hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are gray and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Forgetful. Bonds: Mentor. Occupation: Masseuse

Voice: Scratchy, weak

Attributes [hide]

John Windsor, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)6 (-2) 12 (+1)9 (-1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Arnold Springfield, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a feathered hat to cover his moderate length chestnut hair. His hazel eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to make almost anything out of random pieces of junk.

History: When he was but 5 years old his parents immigrated from the north. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Immigrant, Job. Occupation: Butcher

Voice: Old thin voice

Attributes [hide]

Arnold Springfield, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 18 (+4)14 (+2) 15 (+2)12 (+1)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 12
Languages Common, Giant, Aquan
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 20 pp.


Social Check DCs


Theobald Payton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Herbalist, and he perpetually has his warhammer ready. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He exudes charisma. He is a tour de force of persuasion. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a Hunter, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Herbalist job and began his own company from there.

Motivation: He is wracked by social anxiety; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Fearful. Bonds: Job, Attractive, Poor. Occupation: Herbalist

Voice: Cold and demanding tone

Attributes [hide]

Theobald Payton, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)7 (-2) 12 (+1)16 (+3)
Skills History +0, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Heward Beverly, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male typically wears black cloth garments or leather armor. He is tall, broad shouldered and powerfully built. He wears his silver hair up. This gray eyed westerner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Heward is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Heward took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Gardener.

Motivation: He feels the way he acts is they only way to get by in the world; and marry his brother to traveling adventurers

Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Heward Beverly, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)14 (+2) 14 (+2)18 (+4)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Terran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 13000 cp.


Social Check DCs


Gomory Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. He has shaved his head bald. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was always a brilliant, if unscrupulous mind. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Disciplined, Logical. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Herbalist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gomory Cooper, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 12 (+1)9 (-1)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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