Henry Wedgwood, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He has the majority of his body covered in plate. He has done his best to style his auburn hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Eccentric and domineering, Henry will drive conversation. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Extrovert. Flaws: Impulsive, Mundane. Bonds: Attractive. Occupation: Bather
Voice: Squeaky
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp. Tiger eye turquoise (10 gp). Freshwater pearl (10 gp). 1 Minor magic item.
Hugh Marleigh, Male Human [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He likes to wear grey tank tops with brown pants. His long chestnut hair reaches down to his waist. He is baby faced.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken as a slave by a traveling circus and forced to perform Days after completing his studies, news broke out that his hometown was attacked by illithids. Hugh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: To end his boredom.
Ideals: Extrovert. Flaws: Mundane. Bonds: Attractive, Enemies, Slave. Occupation: Assassin
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Goblin, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Thomas Sherwood, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a pastel Stetson hat and pastel clothes. He has no hair. His thin eyebrows rest above his beady brown eyes.
Personality: He has always had a great fascination with Human culture. He is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a brothel owner, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Human compassion.
Ideals: Logical. Flaws: Ugly, Racist. Bonds: Mentor. Occupation: Layabout
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Abyssal, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
Possessions: Banded agate (12 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Adelard Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a brown collared shirt and black pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He misses his home and complains about the freezing weather, even in summer.
History: Adelard was born in the east. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends.
Ideals: Athletic, Joker, Persistence. Bonds: Adventurer, Immigrant. Occupation: Interpreter
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Thomas Addington, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. His hair is long and brown with streaks of silver, and is pulled back with small yellow clips. His beard is silver, braided, and well cared for. He has several tiny topaz earrings on each ear.
Personality: Eccentric and domineering, Thomas will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the south to a Painter, Thomas learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Money/treasure.
Ideals: Extrovert, Professionalism, Persistence. Bonds: Rich, Job. Occupation: Painter
Voice: German accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 8 (-1) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Halfling
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +5
Possessions: 300 gp.
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