Norman Sydney, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Farmer. He has a long brown beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Norman hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: When he was but 5 years old his parents immigrated from the south. He has had some formal music training, and achieved minor success. He became a Farmer soon after.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family, Immigrant. Occupation: Farmer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 6 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 5 (-3) | 16 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnoll, Aquan, Goblin
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. Chrysoprase (50 gp). Chrysoprase (50 gp).
Everard Quinton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'5" and sports black clothing, slightly heavier than average wear. His auburn hair is lengthy. He is very pretty but has cold, dead eyes.
Personality: Eccentric and domineering, Everard will drive conversation. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now spends his time doing works of charity.
Motivation: Meet up once more with his childhood friend.
Ideals: Extrovert, Philantrophist. Bonds: Attractive, Poor, Adventurer. Occupation: Crown-heir
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 10 (+0) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Melee.
John Wellington, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is kept up in a ponytail inside a feathered hat. He tend to wears goggles to shield his eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.
History: Born in the south to a Ploughman, John learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor
Ideals: Fighting, Gifted. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Ploughman
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.
Odo Bentley, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. He sports a flattop hair cut. His violet eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to loving parents in a slum to the east. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Seeks redemption.
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Criminal record, Poor. Occupation: Interpreter
Voice: Low range voice
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 30 pp.
Gerald Hamilton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. He has red hair. He has gray eyes and a tan hat with a violet feather.
Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He is frequently practicing swordplay.
History: Born in the south his family was never financially stable. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Antagonistic. Bonds: Military, Poor, Adventurer. Occupation: Spy
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
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