Bertram Huxley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'8", this man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His white hair is braided into rings. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born into a rich family. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Ugly, Shy, Fearful. Bonds: Rich, Nature. Occupation: Engraver
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 600 gp.
Odo Axton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a small hat to cover his moderate length golden hair. He is very pretty but has cold, dead eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Beggar, but he got bored and became a Bellfounder. He has set out to sabotage the competition.
Motivation: Further expansion of business; and he is unsatisfied with his job
Flaws: Antagonistic. Bonds: Attractive, Mentor, Rich, Job. Occupation: Bellfounder
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +4
Possessions: 2800 sp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Brass mug with jade inlays (200 gp).
Adam Hailey, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a weathered and beat up set of banded mail beneath an oversized tan coat. His skin is also unnaturally pale. His white hair is slicked back into a classic pompadour. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Adam is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Adam hails from a village terrorized by giants. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in pickaxe use. Days after completing his studies, news broke out that his hometown was attacked by giants. Adam was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Extrovert, Fighting. Flaws: Ugly. Bonds: Enemies. Occupation: Interpreter
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 500 gp. Jasper (40 gp). Moonstone (40 gp). Silver pearl (50 gp). Brown-green garnet (50 gp). 1 Minor magic item.
William Wordsworth, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop hair cut. His eyes are likewise green. His teeth are white and perfect.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Courier for the past few years.
Motivation: Nothing but the best is good enough for him; and retire the richest man in the west
Ideals: Entrepeneur, Impeccable. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Courier
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: 1400 sp.
Wymar Merton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears grey leather gloves, a grey jacket, and tight pants. His auburn hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.
Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Doctor.
Motivation: Sabotage a competitor; and he has a crush on the local barrister
Flaws: Racist, Disease. Bonds: Religious, Job, Has a crush. Occupation: Doctor
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Aquamarine (1000 gp). Deep blue spinel (1000 gp).
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