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NPC Generator

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Manfred Kent, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears a robe, a symbol of strength around his neck, and a nunchaku on his belt. His black hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a small toy that he constantly fidgets with.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Shy, Addict. Bonds: Rich. Occupation: Assassin

Voice: Boston accent

Attributes [hide]

Manfred Kent, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 11000 cp. 1 Minor magic item.


Social Check DCs


Drogo Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a simple black robe with white stripes complete with hood. His hair is cut close to his head. His eyes are blue and catlike.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He comes from a rich northern family. His family was turned out during the war. He and his family wandered north to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to raise his children well; and he has money and likes to spend it

Ideals: Athletic. Flaws: Antagonistic, PTSD. Bonds: Rich, Family. Occupation: Mercenary

Voice: Pirate accent

Attributes [hide]

Drogo Graeme, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)7 (-2) 18 (+4)8 (-1)
Skills Sleight of Hand +4, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp.


Social Check DCs


Kyle Digby, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. He wears a feathered hat to hide his balding. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Kyle hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Kyle was born with his mother's beautiful face. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption.

Ideals: Athletic, Artistic. Bonds: Attractive, Rich, Criminal record. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Kyle Digby, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)10 (+0) 14 (+2)14 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp. Aquamarine (900 gp). Golden pearl (140 gp). Star rose quartz (20 gp). 1 Healer’s kit. 1 Silk rope. 1 Masterwork Artisan’s tools.


Social Check DCs


Nicholas Colton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his kukri. His golden hair is smooth and relatively long. His amber eyes are passionate and lively.

Personality: Stoic and calm, he prefers to meditate than take action. When he's not drinking or sleeping the drinks off, he's doing music.

History: Born in the east his family was never financially stable. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: To share knowledge with the world; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Disciplined, Artistic. Bonds: Poor. Occupation: Mortician

Voice: pre-pubescent

Attributes [hide]

Nicholas Colton, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)14 (+2) 10 (+0)14 (+2)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Moonstone (80 gp). 1 Minor magic item.


Social Check DCs


Ernest Coombs, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He very much looks the part of a Fortune-teller. His chestnut hair is braided into rings. His ears are large.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Ernest was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Sabotage a competitor; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Disease. Bonds: Job, Rich, Criminal record. Occupation: Fortune-teller

Voice: Slow speaker

Attributes [hide]

Ernest Coombs, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)11 (+0) 10 (+0)14 (+2)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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