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NPC Generator

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Advanced [show]


Simon Jacobs, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. His brown hair is knotted and matted. His eyes are hazel and beady.

Personality: He is calm most of the time but flees social interaction. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: The child of a Barber, who enjoyed hunting, Simon was taken on many hunting expeditions. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Courier for hire.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against gnolls

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Enemies, Nature, Job. Occupation: Courier

Voice: Middle-eastern accent

Attributes [hide]

Simon Jacobs, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)12 (+1) 12 (+1)15 (+2)
Skills Deception +4, Stealth +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Don Harlan, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length golden hair. His eyes are likewise gray.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Forgetful. Bonds: Religious. Occupation: Ploughman

Voice: Low range voice

Attributes [hide]

Don Harlan, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)10 (+0) 13 (+1)9 (-1)
Skills Intimidation +1, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Anselm Breeden, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his auburn hair in a flapper bob. His eyes, though not visible through his cowl, are amber.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Ideals: Entrepeneur. Bonds: Rich, Attractive, Adventurer, Mentor. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Anselm Breeden, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)12 (+1) 4 (-3)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 7
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Adam Barlow, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears black trousers with pastel and brown striped suspenders. He wears various colorful collared shirts. His moppish white hair is in a traditional bowl cut. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Attractive, Has a crush. Occupation: Architect

Voice: Voice breaks

Attributes [hide]

Adam Barlow, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 18 (+4)17 (+3) 15 (+2)16 (+3)
Skills Intimidation +5, Nature +5
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan, Terran
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 600 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Lance Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. He has a hunchback. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant brown.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His mother raised him in a mountain cabin. Cursed with lycanthropy at a very young age, Lance has worked very hard to control his curse. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Criminal record, Nature. Occupation: Masseuse

Voice: Dutch accent

Attributes [hide]

Lance Tewksbury, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)14 (+2) 11 (+0)15 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp.


Social Check DCs

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