Trym Tewksbury, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tight fighting clothing, which leaves very little to the imagination, and a wedding ring on his right hand. He keeps his long auburn hair kept up in a rat tail. His eyes, though not visible through his cowl, are gray.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a small toy that he constantly fidgets with.
History: He was raised in a white middle class family as the only child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting. Flaws: Greedy, Addict, Mundane. Bonds: In love. Occupation: Jeweler
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Blue quartz (16 gp). Obsidian (16 gp).
John Ogden, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears tattered old clothes, and is pretty ugly. His hair is silver and curly. He wears a mask on his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is lazy and tries to find solutions quickly.
History: He was born to loving parents in a slum to the south. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Optimist. Flaws: Ugly, Lazy. Bonds: Poor, Family. Occupation: Engraver
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 39 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 18 (+4) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: Just what you see.
Trym Colton, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries a battered shortspear and tarnished greataxe as well. His golden hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. As long as the job gets done he does not care how it got done.
History: Sold as a small child to a wizard, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism, Logical. Flaws: Ugly. Bonds: Mentor. Occupation: Assassin
Voice: Rolls R's
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 5 (-3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. Azurite (13 gp).
Gerard Badger, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely green suit with blue socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person.
Personality: A deeply religious man he believes everything happens for a reason. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: To clean up the streets; and obtaining odd cultural human artifacts is his passion
Ideals: Justice. Bonds: Religious, Military, Adventurer, Guardian. Occupation: Barber
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 19000 cp.
Bertram Nash, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and violet handkerchief worn on his right side. He carries with him a set of morningstars on his belt, each one with a ruby on the hilt. His hair is short and white. He has a tattooed face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also is a firm believer in the manly ideal.
History: The child of a Ruler, who enjoyed hunting, Bertram was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark
Ideals: Fighting, Athletic. Flaws: Impulsive. Bonds: Job, Nature, Adventurer. Occupation: Animal Trainer
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. A roughly beaten golden orb (110 gp).
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