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Advanced [show]


Kyle Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. His thin eyebrows rest above his beady gray eyes.

Personality: He has a massive crush on the younger sibling of the Ploughman who has hired him part-time. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in a small village he learned the ways of the warrior from his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Has a crush, Criminal record. Occupation: Ploughman

Voice: Dark and ominous

Attributes [hide]

Kyle Thackeray, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Chrysoberyl (120 gp).


Social Check DCs


William Rodney, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. He is an epitome of beauty. He keeps his long white hair kept up in a rat tail. He has green eyes and a black hat with a green feather.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: William hails from a village terrorized by giants. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. He has never given up on his singing dream.

Motivation: Many giants want him driven away.

Ideals: Artistic. Flaws: Hedonist. Bonds: Attractive, Enemies. Occupation: Dilettante

Voice: Loud with bravado

Attributes [hide]

William Rodney, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 15 (+2)15 (+2)
Skills Athletics +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Trym Westbrook, Male Human [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is matted, messy, and big. He has gleaming, smiling brown eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has built up a small fortune and can afford his own way.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich, Family. Occupation: Sage

Voice: Whispers

Attributes [hide]

Trym Westbrook, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)6 (-2) 17 (+3)17 (+3) 11 (+0)11 (+0)
Skills Intimidation +2, Nature +5
Senses Passive Perception 10
Languages Common, Goblin, Aquan, Druidic
Attacks Melee -1 / 1d10-3, Ranged +0 / 1d10-2, Grapple -2

Possessions: 600 gp. Violet garnet (1000 gp).


Social Check DCs


Trey Bradford, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears silk and lounges about seductively. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of northern immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He has since lost track of the people in his past.

Motivation: To be a Sage again.

Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant, Family. Occupation: Tailor

Voice: Posh accent

Attributes [hide]

Trey Bradford, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)16 (+3) 14 (+2)10 (+0) 10 (+0)15 (+2)
Skills Athletics -2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee -2 / 1d8-4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 2200 sp.


Social Check DCs


Don Charlton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses like a well dressed Engraver does. With bright white hair and a scraggly beard. His eyes are brown.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He feeds upon the attention of others.

History: Born in the east his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Engraver.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Shy. Bonds: Job, Poor, Attractive, Enemies. Occupation: Engraver

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Don Charlton, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1400 sp. Silver pearl (150 gp). Fire opal (700 gp). 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools.


Social Check DCs

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