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NPC Generator

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Advanced [show]


Clerebold Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in earthy colors with a black and yellow handkerchief worn on his right side. He wears a broad hat to cover his moderate length red hair. His otherwise smooth face is marked with small tiny scars.

Personality: His tongue was cut out and he uses sign language. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich northern family. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: His religion dominates his actions; and he's in love

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Has a crush, Religious. Occupation: Performer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Clerebold Ramsay, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)14 (+2) 11 (+0)15 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Bertram Marley, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. His hair is blonde, silky, and of moderate length. His eyes are a pleasant gray.

Personality: Calm and collected, he is a well trained Healer. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has achieved small success as a Healer.

Motivation: Further expansion of business; and balancing his hectic life and new healer responsibilities is difficult

Ideals: Entrepeneur. Flaws: Hedonist, Mundane. Bonds: Attractive, Job. Occupation: Healer

Voice: Soft and melodious

Attributes [hide]

Bertram Marley, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Stealth +1
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 80 pp. 1 Chain shirt. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Henry Skelton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair has been sun bleached extensively. His violet eyes peer out from beneath his deerstalker brown hat.

Personality: This man loves music and to teach people music more than just about anything. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A powerful brothel owner made him what he is. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Henry never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He is unsatisfied with his job; and he doesn't get along with people that don't share his tastes

Ideals: Artistic, Impeccable. Flaws: Ugly. Bonds: In love, Mentor, Job. Occupation: Carter

Voice: Relaxed voice

Attributes [hide]

Henry Skelton, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Giant, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. A silver and pearl hairclip (40 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). 1 Darkwood Shield.


Social Check DCs


Arnold Byron, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He tends to wear a tan poncho over his likewise colored trousers and shirt, marred by chocolates. His hair, while still mostly brown, has prominent grey streaks. He has gleaming, smiling brown eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Arnold was born in the east. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Find a way to reverse the transformation of his sister; and he's repulsed by the pc

Ideals: Persistence. Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor. Occupation: Tailor

Voice: Relaxed voice

Attributes [hide]

Arnold Byron, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)16 (+3) 6 (-2)12 (+1)
Skills Nature +5, Perception +0
Senses Passive Perception 10
Languages Common, Celestial, Aquan, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Amethyst (100 gp). Red-brown spinel (100 gp). Coral (100 gp).


Social Check DCs


Alexandre Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears light armors faded through time and improper care. He wears a deerstalker hat to cover his moderate length white hair. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He misses his home and complains about the freezing weather, even in summer.

History: Born to a poor family in the city he treasured whatever gifts he got. Alexandre was born on a far northern plains where he grew up under the tutelage of his mother, an expert Glassblower. He left for the north, certain he would find work there.

Motivation: Wants to raise his children well; and regain custody of his daughter

Flaws: Depressed. Bonds: Immigrant, Poor, Family. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Alexandre Barlow, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 10 (+0)16 (+3)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs

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