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Advanced [show]


Charles Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a blue shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. With bright chestnut hair and a scraggly beard. He wears an eyepatch.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a font of random trivia from the lore and stories he has discovered

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and sabotage a competitor

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Charles Hornsby, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)16 (+3) 16 (+3)8 (-1)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Goblin, Infernal, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2700 sp. Deep green spinel (70 gp). Brown-green garnet (70 gp).


Social Check DCs


Everard Hamilton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear brown pants and tee shirts. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. His blue eyes are slightly larger than normal.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Junk Dealer business at a young age. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Everard's father didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Disciplined. Flaws: Impulsive, Antagonistic. Bonds: Job, Family. Occupation: Junk Dealer

Voice: Hollow voice

Attributes [hide]

Everard Hamilton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 12
Languages Common, Terran, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Jocelyn Deighton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Mortician. He wears his auburn hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Animals are drawn to him, and he is able to talk to them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted martial powers by his dying sister.

Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Shy, Insomniac. Bonds: Attractive, Slave, Job. Occupation: Mortician

Voice: Spits and sputters

Attributes [hide]

Jocelyn Deighton, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 cp.


Social Check DCs


Heward Crawford, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely brown suit with green socks and a vest with buckled shoes. His golden hair is unkempt and raggedy. His amber eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a Fletcher, his mother struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Impulsive. Bonds: Poor, Nature, Religious. Occupation: Interpreter

Voice: Italian accent

Attributes [hide]

Heward Crawford, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 17 (+3)12 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 13
Languages Common, Druidic, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Sardonyx (40 gp). Bloodstone (40 gp).


Social Check DCs


Trym Dryden, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a fancy red suit. He keeps his auburn hair in a pixie cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trym was raised in a hard working conservative environment. While studying, he fell in love. They married and had a son. Some 2 years later his spouse died after the birth of his son. Heartbroken, Trym never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To be a Courier again; and further expansion of business

Ideals: Persistence, Extrovert. Flaws: Addict. Bonds: Attractive, Job, In love. Occupation: Map Maker

Voice: Rolls R's

Attributes [hide]

Trym Dryden, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)7 (-2) 9 (-1)14 (+2)
Skills Medicine +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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