Bertram Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Calm and collected, he is a well trained Junk Dealer. He has a small toy that he constantly fidgets with.
History: Bertram lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: To reunite with his absent father; and wants to raise his children well
Flaws: Insane, Addict. Bonds: Job, Family. Occupation: Junk Dealer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2400 sp.
Arnold Warwick, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and grey, and wears rings and necklaces with large, colorful gems. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is styled in orderly dreadlocks. He has a dull look in his gray eyes.
Personality: He is very quiet and rarely speaks above a whisper. He feeds upon the attention of others.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He loathes his own lifestyle; and he has money and likes to spend it
Flaws: Shy, Insane, Depressed. Bonds: Rich, Attractive, Adventurer. Occupation: Actor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Bernard Pinkerton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears bulky pastel painted plate armor. His auburn hair and beard is wavy and long. He has a tattooed face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a small toy that he constantly fidgets with.
History: He was born to loving parents in a slum to the north. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Layabout
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
Miles Northcott, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. He has a long silver beard with little hanging trinkets. His half smiles and violet eyes are beguiling and draw you in.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is an amazing painter.
History: He got into the Painter business at a young age. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has set out to sabotage the competition.
Motivation: To be a Locksmith again; and expand his business
Ideals: Fighting, Gifted. Flaws: Emotional. Bonds: Attractive, Job. Occupation: Painter
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 15 (+2) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: Brown-green garnet (60 gp). Sard (40 gp). White pearl (60 gp).
Theodoric Lindsay, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft tan waves gently in the breeze. He keeps his brown hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Cocky and sure of himself, he believes he is the best Fisher born in the past three hundred years. He has a habit of throwing himself into exceedingly dangerous situations.
History: Theodoric was born the youngest of three triplets. His childhood dream was to be a Fletcher, but he was a colossal failure. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their daughter. He worked as a Fisher, and he later adopted a second daughter.
Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a fisher and was forced into it by his family
Flaws: Ugly, Impulsive. Bonds: Rich, Job, Family. Occupation: Fisher
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 400 gp. Peridot (50 gp). Red-brown spinel (50 gp).
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