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NPC Generator

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Bertram Cooper, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is typically in his Barber uniform. His silver hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are hazel.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a ruthless business man, a trait he acquired from his mother.

History: He was born in the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He used his abilities to travel the world and help people.

Motivation: Further expansion of business.

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Barber

Voice: Slow speaker

Attributes [hide]

Bertram Cooper, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)12 (+1) 6 (-2)10 (+0)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Everard Wheatley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a lot of dark rich colors, with gold accents. His white hair, when down, is lengthy. His amber eyes are slightly larger than normal.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the south. He struck it rich when he found rare goods in large quantities. He became a Cartwright soon after.

Motivation: To get a good night's sleep; and sabotage a competitor

Flaws: Insomniac. Bonds: Attractive, Job, Immigrant, Rich. Occupation: Cartwright

Voice: Mumbles to self between sentences

Attributes [hide]

Everard Wheatley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)12 (+1) 12 (+1)8 (-1)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp.


Social Check DCs


Raymond Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long silver hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are blue.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is frequently practicing swordplay.

History: Raymond was raised in a hard working conservative environment. Through the years after Raymond was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Raymond's mother didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Knight.

Motivation: To be a Butcher again; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Military, Job. Occupation: Knight

Voice: Soft and melodious

Attributes [hide]

Raymond Cooper, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Everburning torch. 2 Smokesticks. 2 Antitoxin.


Social Check DCs


Ernest Tickle, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His hair is black, silky, and of moderate length. His hazel eyes dart from person to person to random spaces in the air.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also hits on women, regardless of circumstances.

History: When he was but 6 years old his parents immigrated from the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.

Motivation: To settle down with his crush.

Flaws: Selfish. Bonds: Poor, Attractive, Has a crush, Immigrant. Occupation: Jeweler

Voice: Middle-eastern accent

Attributes [hide]

Ernest Tickle, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills Athletics +3, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Brown-green garnet (150 gp). Zircon (50 gp). 4 Thunderstones. 4 Thunderstones. 3 Holy water.


Social Check DCs


Dustin Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large tan mantle and cape that has been intricately interwoven into his white robe. His auburn hair is long and unkept. He has gray eyes and a tan hat with a white feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A powerful necromancer made him what he is. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.

Motivation: He is greedy; and money/treasure

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Mentor, Immigrant. Occupation: Map Maker

Voice: Raspy

Attributes [hide]

Dustin Mitchell, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 8 (-1)12 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. 1 Superior lock.


Social Check DCs

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