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Advanced [show]


Charles Hornsby, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a tan vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his tan boots flare out at the collars. His clothes are grease stained in places. He has a very tight haircut. His eyes are gray and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.

History: He was born to loving parents in a slum to the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north.

Ideals: Gifted, Entrepeneur. Bonds: Poor, Immigrant, Military. Occupation: Roofer

Voice: Smoker's lung

Attributes [hide]

Charles Hornsby, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)9 (-1) 17 (+3)6 (-2)
Skills Medicine +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Solomon Bentham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. He is bald on top and has large golden tufts of hair around his ears. His blue eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Solomon was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Solomon's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Barkeep

Voice: pre-pubescent

Attributes [hide]

Solomon Bentham, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)15 (+2) 11 (+0)12 (+1)
Skills Athletics +2, History +4
Senses Passive Perception 10
Languages Common, Celestial, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Gerard Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a white coat over a violet low-cut shirt, and a broad hat upon his head, and he perpetually has his trident ready. He has a long silver beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his dancing dream.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Joker, Artistic. Flaws: Depressed. Bonds: Attractive. Occupation: Layabout

Voice: Hard of hearing, loud

Attributes [hide]

Gerard Marley, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs


Hunter Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. His head has been shaved. His green eyes peer out from beneath his Stetson blue hat.

Personality: He is mildly Human supremacist, though he does not identify as such. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A powerful slaver made him what he is. He has had some formal singing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Logical, Artistic. Flaws: Ugly, Racist. Bonds: Poor, Mentor. Occupation: Jeweler

Voice: Laughs frequently while speaking

Attributes [hide]

Hunter Skelton, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)6 (-2) 9 (-1)11 (+0)
Skills History +0, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 1 Masterwork Light steel shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Thomas Northcott, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a perfectly clean shirt and pair of pants. His white hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also hits on women, regardless of circumstances.

History: Thomas hails from a village terrorized by illithids. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To settle down with his crush.

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Has a crush, Enemies. Occupation: Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Thomas Northcott, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)14 (+2) 17 (+3)9 (-1)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 13
Languages Common, Auran, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 300 gp. 3 Acid flasks. 3 Acid flasks.


Social Check DCs

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