Norman Gresham, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, red shirt, and blue tie, and carries monstrous two handed axes. His hair is greying and his face has many wrinkles. His gray eyes are passionate and lively.
Personality: Norman speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better world.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting, Impeccable. Bonds: Family, Military, Adventurer. Occupation: Doctor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Darkwood Buckler.
Charles Harper, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a tight fitting pastel shirt and pants. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly chestnut, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is fixated on the number 66. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy and tries to find solutions quickly.
History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Insane, Lazy. Bonds: Slave, Poor. Occupation: Architect
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2600 sp.
Justin Southey, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his black hair in a pixie cut. He has several tiny emerald earrings on each ear.
Personality: Confrontational and typically high on some drug or another. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born in the south to a Farmer, Justin learned a great deal about his mother's area of expertise. While studying, he fell in love. They married and had a son. He became a Farmer soon after.
Motivation: Sabotage a competitor; and balancing his hectic life and new farmer responsibilities is difficult
Flaws: Addict. Bonds: Rich, Immigrant, Job, In love. Occupation: Farmer
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: Obsidian (4 gp). Black opal (1400 gp). Alexandrite (600 gp). 1 Minor magic item.
Alexandre Haley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears a robe, a symbol of magic around his neck, and a sickle on his belt. He has wavy chestnut hair. His eyes are violet and beady.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with a lost civilization.
History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Alexandre took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting, Gifted. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Barkeep
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 300 gp.
Rolf Benson, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is greasy and uncared for. He has gleaming, smiling amber eyes.
Personality: He loves telling others what to do and how they should feel about things. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised in a plains tribe. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is terrified, and will act out of fear; and he is greedy
Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Rich, Nature. Occupation: Actor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Chalcedony (50 gp). Deep green spinel (50 gp). Jasper (50 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!