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Advanced [show]


Manfred Wharton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears light armors faded through time and improper care. He wears his chestnut hair down. His ears are large.

Personality: Overbrimming with self-confidence, Manfred isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Nothing but the best is good enough for him; and wants to have a good time and be beloved

Ideals: Impeccable, Optimist. Flaws: Ugly, Insane. Occupation: Miner

Voice: Sensual and smooth

Attributes [hide]

Manfred Wharton, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)9 (-1) 14 (+2)4 (-3)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Masterwork Heavy steel shield. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Shane Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a sickle on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.

History: He was born blind and as such lacked many opportunities for work. Through the years after Shane was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Shane's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Shane and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Fighting. Flaws: Antagonistic, Shy, Disease. Bonds: Attractive. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Shane Dayton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)10 (+0) 16 (+3)14 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Red spinel (100 gp). Chrysoberyl (100 gp). Amethyst (100 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Lance Oakley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His moppish auburn hair is in a traditional bowl cut. His eyes are amber and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Armorer and found it very stressful. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Meet up once more with his childhood friend.

Flaws: Disease. Bonds: Job, Adventurer, Rich. Occupation: Armorer

Voice: Thin and wheezing

Attributes [hide]

Lance Oakley, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 8000 cp. Red-brown spinel (140 gp). Deep green spinel (140 gp).


Social Check DCs


Henry Marlee, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an entirely tan suit with yellow socks and a vest with buckled shoes. He has moderate length auburn hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Henry would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Gifted. Bonds: Attractive, Military, Immigrant, Family. Occupation: Junk Dealer

Voice: Speaks with a cold

Attributes [hide]

Henry Marlee, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)12 (+1) 8 (-1)17 (+3)
Skills Intimidation +5, Medicine +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Drogo Huxley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is perpetually draped in fineries, but all of this concealed by his earthly robes., and a wedding ring on his left hand. He has styled his white hair well, parting it to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves telling others what to do and how they should feel about things. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the east to a Spy, Drogo learned a great deal about his mother's area of expertise. He worked as a nervous Spy and found it very stressful. He inherited the family business which he has now maintained for 5 years.

Motivation: Sabotage a competitor.

Ideals: Opinionated. Flaws: Secretive. Bonds: Attractive, In love, Job. Occupation: Spy

Voice: Old thin voice

Attributes [hide]

Drogo Huxley, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)13 (+1) 9 (-1)13 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2200 sp. A roughly beaten golden orb (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs

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