Charles Browning, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He dresses in collared shirts and wears a proper scarf over his head. He has red hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He exudes charisma. He is a tour de force of persuasion. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Charles was born with his mother's beautiful face. He moved from fad to fad and when he turned 15 he discovered dancing. He now travels the world, in search of power and loot.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he's looking for his big break
Ideals: Artistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Masseuse
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Large well-done wool tapestry (600 gp).
Geoffrey Ashton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in earthy colors with a tan and brown handkerchief worn on his right side. His hair is white and curly. He has hazel eyes and a tan hat with a brown feather.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also has developed a complete distrust of the Crown-heir profession.
History: He was born several months after his father was called into army service. When Geoffrey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He'd like to take his coworkers down a peg; and someone believes him a fraud
Ideals: Persistence. Flaws: Depressed. Bonds: Job, Military, Enemies. Occupation: Body Guard
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Undercommon, Gnoll, Aquan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Richard Dumph, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His white hair is singed and shortened. His eyes are hazel and he is always smoking a pipe.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is obsessed with a lost civilization.
History: Richard hails from a village terrorized by brigands. His mother took him hunting and taught him how to get in the mind of other creatures. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to brigands.
Motivation: A deep hatred of brigands; and many brigands want him driven away
Flaws: Ugly. Bonds: Enemies, Adventurer, Nature. Occupation: Shoemaker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1100 sp.
Everard Barclay, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a blue poncho over his likewise colored trousers and shirt. He is muscular with a powerful set of arms. He has white hair. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Aggressive, abrasive, and angry, Everard embodies much of what other species detest in the Humans. He is lazy and tries to find solutions quickly.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Gifted. Flaws: Ugly, Antagonistic, Lazy. Bonds: Rich. Occupation: Weaver
Voice: Stutters
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Ernest Marlee, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears bulky brown painted plate armor. He wears his red hair down. He wears a mask on his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not believe in violence as a means to an end. He is a dedicated Scribe but believes his peers are too gung-ho.
History: Gifted from a young age, Ernest studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is greedy; and he has passion for adventuring and risk
Ideals: Pacifist, Gifted. Flaws: Shy. Bonds: Adventurer, Rich. Occupation: Scribe
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 5 Acid flasks. 2 Tanglefoot bags. 5 Acid flasks.
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