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Advanced [show]


Gerard Atherton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a yellow poncho over his likewise colored trousers and shirt. His hair is long and black with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Gerard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the south to a Blacksmith, Gerard learned a great deal about his mother's area of expertise. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He became a Blacksmith soon after.

Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break

Flaws: Insomniac. Bonds: Family, Job, Adventurer. Occupation: Blacksmith

Voice: Stutters

Attributes [hide]

Gerard Atherton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Jet (40 gp).


Social Check DCs


Roger Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light brown in addition to tight pants, and sports empty pouches on his belt. His silver hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a plains tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Roger and his spouse have recently divorced.

Motivation: He feels threatened by others; and he wants to meet his childhood hero

Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature, Adventurer. Occupation: Bookbinder

Voice: American accent

Attributes [hide]

Roger Winterbourne, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)10 (+0) 10 (+0)14 (+2)
Skills Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 6000 cp. 3 Antitoxin.


Social Check DCs


Raymond Remington, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His whole body is exceptionally muscular. He has moderate length white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irascible and easily irritated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. After a long history of fighting, Raymond and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Flaws: Antagonistic, Insane. Bonds: Attractive, Immigrant, Slave. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Raymond Remington, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 15000 cp. Blue quartz (8 gp). Amethyst (120 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Wymar Rutherford, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and tends to wear a large yellow jacket. His right hand appears badly burned and disfigured. His red hair is lengthy. His eyes are amber.

Personality: He is extraordinarily eccentric. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Wymar was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent father; and sabotage a competitor

Flaws: Insane, Secretive, Ugly. Bonds: Job, Family. Occupation: Detective

Voice: Sore throat, cough

Attributes [hide]

Wymar Rutherford, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 4 (-3)11 (+0) 8 (-1)12 (+1)
Skills Animal Handling +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 15000 cp.


Social Check DCs


Kyle Kendal, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Painter. He carries with him a set of clubs, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His red hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born in the east to a Painter, Kyle learned a great deal about his father's area of expertise. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 6 years.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting, Gifted. Flaws: Ugly, Greedy. Bonds: Enemies, Job. Occupation: Painter

Voice: Speaks with a cold

Attributes [hide]

Kyle Kendal, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 5 (-3)11 (+0) 15 (+2)15 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp. A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Old masterpiece painting (800 gp). 1 Good lock.


Social Check DCs

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