Diggory Stafford, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man is wearing colorful clothing, dressed as a Architect. His hair, while still mostly white, has prominent grey streaks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Diggory was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He loathes his own lifestyle; and he has passion for adventuring and risk
Flaws: Addict, Depressed. Bonds: Enemies, Attractive, Job, Adventurer. Occupation: Architect
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Ignan
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 14000 cp.
Dustin Emsworth, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing colorful clothing, dressed as a Bather. His black hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He is a Slaad in disguise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: A strong sense of loyalty to Human people.
Flaws: Racist, Disease. Bonds: Poor, Attractive, Adventurer, Job. Occupation: Bather
Voice: Timid voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Robert Nibley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear yellow clothing when he does not wear armor. He is portly but not overly obese. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the west to a Miller, Robert learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To unite with his sister; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Terse, Shy. Bonds: Attractive, Job, Criminal record, Family. Occupation: Miller
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Breastplate. 1 Masterwork Heavy steel shield.
Diggory Shirley, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. He has a long white beard with little hanging trinkets. His hazel eyes dart from person to person to random spaces in the air.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered east to less war torn lands. He now travels the world, in search of power and loot.
Motivation: Revenge; and he desires power and/or immortality
Ideals: Gifted. Flaws: Terse, PTSD. Bonds: Adventurer, Enemies. Occupation: Mayor
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Terran, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Trey Staurheim, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His moppish white hair is in a traditional bowl cut. He has a tattooed face.
Personality: A deeply religious man he believes everything happens for a reason. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the north his family was never financially stable. A freak accident while working with his Fisher mother left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Poor, Religious. Occupation: Spy
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 90 pp.
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