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NPC Generator

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Advanced [show]


Theodoric Paxton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has styled his chestnut hair well, parting it to the left. He has gray eyes and a yellow hat with a blue feather.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Theodoric is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in the east. After coming to the age of reason, Theodoric took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Ideals: Athletic, Gifted. Bonds: Rich, Family, Immigrant. Occupation: Glassblower

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Theodoric Paxton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)3 (-4) 12 (+1)12 (+1)
Skills Medicine +3, Religion -2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Ernest Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple yellow line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his white hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to him, and he is able to talk to them.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Ernest took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

Ernest Lindsey, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)13 (+1) 14 (+2)8 (-1)
Skills Athletics +3, Stealth +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. 1 Masterwork studded leather.


Social Check DCs


Aldous Walpole, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white coat over a brown low-cut shirt, and a deerstalker hat upon his head. He is bald on top and has large black tufts of hair around his ears. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To reunite with his old friends; and regain custody of his daughter

Ideals: Justice. Flaws: Ugly, Addict, Disease. Bonds: Nature. Occupation: Unemployed

Voice: Speaks fast with a slight lisp

Attributes [hide]

Aldous Walpole, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)13 (+1) 16 (+3)7 (-2)
Skills Deception +0, Intimidation +0
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Chrysoberyl (90 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Anthony Brandon, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft blue waves gently in the breeze. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born several months after his mother was called into army service. From there he went from mercenary job to mercenary job. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his old friends

Ideals: Athletic. Bonds: Rich, Military, Adventurer, Family. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Anthony Brandon, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)6 (-2) 8 (-1)17 (+3)
Skills Intimidation +5, Investigation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Dustin Cornish, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear flannel, he is not a threatening figure. His hair, while still mostly white, has prominent grey streaks. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born several months after his father was called into army service. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Laborer they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.

Motivation: He wants nothing more than to rejoin the army; and to unite with his brother

Ideals: Artistic. Bonds: Attractive, Adventurer, Military, Family. Occupation: Mercenary

Voice: Smoker's lung

Attributes [hide]

Dustin Cornish, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)15 (+2) 12 (+1)6 (-2)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 35000 sp. Solid gold idol (300 gp). Large well-done wool tapestry (600 gp).


Social Check DCs

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