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NPC Generator

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Advanced [show]


Gunter Compton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a very tight haircut. His gray eyes peer out from beneath his wide-brimmed blue hat.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a ruthless business man, a trait he acquired from his father.

History: He was born in the south, but his parents moved at a very young age to the east. His psionic abilities were realized during a raid on his village. He left for the south, certain he would find work there.

Motivation: He feels threatened by others.

Ideals: Entrepeneur, Gifted. Flaws: Shy, Addict. Bonds: Immigrant. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

Gunter Compton, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)12 (+1) 12 (+1)14 (+2)
Skills Arcana +3, Stealth +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Peridot (40 gp). Deep blue spinel (800 gp). Emerald (800 gp).


Social Check DCs


Rolf Winchester, Male Human [Permalink]

Personal [hide]

Description: This man wears a violet top hat and violet clothes. He has a penchant for wearing a ring with an oversized sapphire on his right hand. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Blacksmith arts, while his father instructed him in etiquette, music and courtly manner. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Racist. Bonds: Rich, Nature, In love, Enemies. Occupation: Blacksmith

Voice: Can't modulate volume

Attributes [hide]

Rolf Winchester, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)16 (+3) 9 (-1)18 (+4)
Skills Performance +6, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Auran, Draconic, Giant
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp.


Social Check DCs


Bertram Whitby, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing colorful clothing, dressed as a Jeweler. He wears his brown hair down. He wears an eyepatch.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Bertram hails from a village terrorized by drow. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Flaws: Ugly, Shy. Bonds: Criminal record, Enemies, Job. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Bertram Whitby, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 8 (-1)16 (+3)
Skills History +3, Perception +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Alex Abram, Male Human [Permalink]

Personal [hide]

Description: This man wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He has a penchant for wearing a ring with an oversized emerald on his right hand. He has shaved his head bald. His brown unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses divination through singing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Alex took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Disease, Insomniac, Antagonistic. Bonds: Rich. Occupation: Engraver

Voice: Soothing and warm

Attributes [hide]

Alex Abram, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)10 (+0) 8 (-1)13 (+1)
Skills Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. 1 Breastplate.


Social Check DCs


Cory Paxton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses in tan turtlenecks beneath a pastel coat with tan slacks and is in decent physical shape. He has brown hair. His eyes, though not visible through his cowl, are violet.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His father raised him in a mountain cabin. His family was turned out during the war. He and his family wandered south to less war torn lands. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and he is a bit of a kleptomaniac

Flaws: PTSD. Bonds: Attractive, Criminal record, Nature, Job. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Cory Paxton, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)8 (-1) 14 (+2)11 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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