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NPC Generator

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Advanced [show]


Chad Darlington, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Chad will drive conversation. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has recently gotten a pet goose that steals things from people.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Athletic, Extrovert. Bonds: Rich, Attractive, Criminal record. Occupation: Sellsword

Voice: Breathy voice

Attributes [hide]

Chad Darlington, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 17 (+3)13 (+1) 18 (+4)14 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 36000 sp. 1 Minor magic item.


Social Check DCs


Rolf Carlton, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. His chestnut hair, when down, is lengthy. His eyes are brown and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He plays an instrument quite well.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Artistic. Bonds: Rich, Attractive, Criminal record. Occupation: Carpenter

Voice: Low and grunting

Attributes [hide]

Rolf Carlton, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)16 (+3) 12 (+1)15 (+2)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +5

Possessions: 400 gp. Jade (130 gp).


Social Check DCs


Tim Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with black socks and a vest with buckled shoes. His blonde hair is cut short. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of northern immigrants he idolized his father. He was taken from his home at a very young age. He's since become an addict/alcoholic.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and sabotage a competitor

Ideals: Philantrophist. Flaws: Addict. Bonds: Immigrant, Slave, Job. Occupation: Herbalist

Voice: Draws out vowels

Attributes [hide]

Tim Sutherland, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)9 (-1) 13 (+1)12 (+1)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Ernest Addington, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. His golden hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Ernest lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Bounty Hunter.

Motivation: He wants to meet his childhood hero; and expand his business

Ideals: Disciplined. Flaws: Racist. Bonds: Family, Job, Adventurer. Occupation: Bounty Hunter

Voice: Old Prospector

Attributes [hide]

Ernest Addington, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)16 (+3) 11 (+0)13 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common, Undercommon, Terran, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gunter Tickle, Male Human [Permalink]

Personal [hide]

Description: An older man who wears professional attire, he is not a threatening figure. His red hair is drawn into a tight pony tail with a skull scrunchie. His gray unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with lycanthropy at a very young age, Gunter has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends

Flaws: Disease, Cynical. Bonds: Attractive, Military, Poor. Occupation: Spy

Voice: Thin and wheezing

Attributes [hide]

Gunter Tickle, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)11 (+0) 16 (+3)17 (+3)
Skills History +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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