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NPC Generator

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Advanced [show]


Gomory Tatum, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he has the majority of his body covered in plate. His red hair is braided into rings. His hazel unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with unlife at a very young age, Gomory has worked very hard to control his curse. He was granted arcane powers by his dying sister.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Gifted. Flaws: Disease. Bonds: Religious. Occupation: Ruler

Voice: American accent

Attributes [hide]

Gomory Tatum, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)11 (+0) 15 (+2)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 60 pp. Coral (110 gp).


Social Check DCs


Peter Walcott, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears a robe, a symbol of death around his neck, and a hammer on his belt. His white hair is lengthy. This brown eyed southerner is not easily forgotten.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in a small island village. Like his father and his sister before him, after school he went straight into learning to become a Mercenary. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Mercenary

Voice: Prounounces S like Z

Attributes [hide]

Peter Walcott, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 8 (-1)8 (-1)
Skills Investigation +2, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adam Browning, Male Human [Permalink]

Personal [hide]

Description: A 5'8" northern man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. He has gray eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Adam grew up listening to his mother's many stories. Adam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Wants his loneliness to end; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer. Occupation: Gardener

Voice: Sore throat, cough

Attributes [hide]

Adam Browning, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Heward Harlow, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white costume with the symbols of the sun god on his torso. He has a very tight haircut. He has hazel eyes and a white hat with a brown feather.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He comes from a rich western family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: Further expansion of business; and he has money and likes to spend it

Ideals: Athletic, Entrepeneur. Bonds: Immigrant, Job, Rich. Occupation: Sculptor

Voice: Old Prospector

Attributes [hide]

Heward Harlow, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)10 (+0) 15 (+2)16 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Hematite (5 gp). Deep blue spinel (900 gp). Rhodochrosite (5 gp).


Social Check DCs


Adelard Bradly, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears light armors faded through time and improper care. His brown hair is heavily combed to the left. His ears are large.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a Knight, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Mason

Voice: Draws out vowels

Attributes [hide]

Adelard Bradly, Male Human Fighter 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)12 (+1) 14 (+2)16 (+3)
Skills Nature +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. Obsidian (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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