Clerebold Paxton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses like a well dressed Roofer does. His silver hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.
Personality: Stoic and calm, he prefers to meditate than take action. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He got into the Roofer business at a young age. His childhood dream was to be a Navigator, but he was a colossal failure. He has worked as a Roofer like his father before him.
Motivation: Further expansion of business; and to be a navigator again
Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Job, Religious. Occupation: Roofer
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 900 sp. 3 Tanglefoot bags.
Adelard Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He wears a colorful flower in his chestnut hair. His gray eyes have a joyful gleam in them most of the time.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Junk Dealer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Junk Dealer; and he feels kind of lost in life
Ideals: Fighting, Artistic. Flaws: Disease, Depressed. Bonds: Attractive, Has a crush. Occupation: Carter
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 80 pp. 1 Minor magic item.
Don Barlow, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he has the majority of his body covered in plate. His brown hair is unkempt and raggedy. His eyes are gray and he is always smoking a pipe.
Personality: He can speak with the recently deceased. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his absent mother; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Weaver
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Undercommon, Aquan, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 7000 sp. Hematite (9 gp).
Odo Denholm, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He wears his red hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of himself, he believes he is the best Butcher born in the past three hundred years. He cannot resist a sob story and will often dote over anyone who has one.
History: The child of a Unemployed, who enjoyed hunting, Odo was taken on many hunting expeditions. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Butcher for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Job, Nature. Occupation: Butcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 7 (-2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: Solid gold idol (300 gp). Solid gold idol (300 gp).
Raymond Brandon, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is renowned for his bright grey suits and hats. His long auburn hair is drawn into a two foot long braid. His blue eyes peer out from beneath his Stetson grey hat.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Shepherd, but he got bored and became a Tailor. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Shepherd again; and he is terrified, and will act out of fear
Ideals: Justice, Fighting. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Tailor
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 18 (+4) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Infernal, Giant, Goblin, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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