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Advanced [show]


William Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is black and curly. His brown eyes are passionate and lively.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He became a Unemployed soon after.

Motivation: He wants revenge against goblins; and wants to open a new tavern

Ideals: Disciplined. Flaws: Disease. Bonds: Rich, Enemies, Job. Occupation: Unemployed

Voice: Creaky witch voice

Attributes [hide]

William Fawcett, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)9 (-1) 15 (+2)13 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Amber (90 gp).


Social Check DCs


Bertram Quinton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and dresses well, typically a more casual-formal manner. His left leg appears badly burned and disfigured. His hair is chestnut, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is an amazing painter.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now owns his own business.

Motivation: Further expansion of business.

Ideals: Gifted. Bonds: Attractive, Adventurer, Job. Occupation: Spy

Voice: Speaks with a cold

Attributes [hide]

Bertram Quinton, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 6 (-2)15 (+2) 15 (+2)8 (-1)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. Violet garnet (300 gp). Red-brown spinel (130 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Roger Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a lot of dark rich colors, with gold accents. His red hair is styled in orderly dreadlocks. He has violet eyes and a white hat with a tan feather.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Roger does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Roger was born in the south. At a young age he loved to build and create. When Roger reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.

Motivation: He loathes his own lifestyle.

Ideals: Optimist, Persistence. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Jeweler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Roger Mitchell, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)17 (+3) 11 (+0)14 (+2)
Skills Acrobatics +2, Religion +5
Senses Passive Perception 10
Languages Common, Sylvan, Draconic, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: Just what you see.


Social Check DCs


Wymar Blythe, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time and is in decent physical shape. With a patchy blonde beard and wild blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Calm and collected, he is a well trained Farmer. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His childhood dream was to be a Actor, but he was a colossal failure. He used his abilities to trick people and travel the world for free.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and sabotage a competitor

Ideals: Artistic. Bonds: Job, Criminal record, Debt. Occupation: Farmer

Voice: Prounounces S like Z

Attributes [hide]

Wymar Blythe, Male Human Fighter 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 12 (+1)14 (+2)
Skills Performance +5, Religion +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1 Superior lock.


Social Check DCs


Arnold Shipley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of magic around his neck, and a hammer on his belt. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes peer out from beneath his deerstalker green hat.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Human conditions. He was always very intelligent and has formed a secret society of specialists.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Greedy, Secretive. Bonds: Poor. Occupation: Ruler

Voice: Russian accent

Attributes [hide]

Arnold Shipley, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)13 (+1) 12 (+1)16 (+3)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 14000 sp. Hematite (7 gp). Black pearl (400 gp). 4 Holy water. 2 Tanglefoot bags.


Social Check DCs

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