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NPC Generator

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Advanced [show]


Gerard Bradford, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, brown, dusty cloak. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His tongue was cut out and he uses sign language. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Justice, Persistence. Flaws: Disease, Antagonistic. Bonds: Attractive, Rich. Occupation: Soapmaker

Voice: Smoker's lung

Attributes [hide]

Gerard Bradford, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)13 (+1) 8 (-1)12 (+1)
Skills Animal Handling +1, Athletics +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp.


Social Check DCs


Wymar Churchill, Male Human [Permalink]

Personal [hide]

Description: A 5'0" southern man, he wears bulky blue painted plate armor. His golden hair is cut short with large spiked bangs in the front. He has violet eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Flattery will make him almost putty in your hands.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To protect his home; and wants to raise his children well

Ideals: Fighting. Flaws: Selfish. Bonds: Guardian, Rich, Family. Occupation: Layabout

Voice: Slow speaker

Attributes [hide]

Wymar Churchill, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 15 (+2)16 (+3) 15 (+2)9 (-1)
Skills Stealth +2, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Aquan
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Moss agate (7 gp). Azurite (7 gp). Bloodstone (30 gp).


Social Check DCs


Geoffrey Rutland, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in black turtlenecks beneath a green coat with tan slacks. With a patchy auburn beard and wild auburn hair. His amber unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses divination through singing.

History: Geoffrey was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Ideals: Gifted. Flaws: Disease, Ugly. Bonds: Job, Rich. Occupation: Map Maker

Voice: Gruff and masculine

Attributes [hide]

Geoffrey Rutland, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Roland Appleton, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. His red hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: Calm and collected, he is a well trained Jeweler. Energy wise he seems alert and responsive.

History: A powerful wizard made him what he is. While studying, he fell in love. They married and had a son. He has drifted from career to career and currently works as a Jeweler.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to open a new tavern

Ideals: Professionalism. Bonds: Job, Mentor, In love, Criminal record. Occupation: Jeweler

Voice: Low range voice

Attributes [hide]

Roland Appleton, Male Human Fighter 5
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)16 (+3) 7 (-2)10 (+0)
Skills Animal Handling +1, Athletics +3
Senses Passive Perception 8
Languages Common, Abyssal, Elven, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: 700 gp.


Social Check DCs


Bernard Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. He is bristling with hidden weapons, mostly monstrous two handed axes and daggers. He wears his white hair down. His eyes are hazel and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels that his past leaves him morally obligated to help; and he has a rivalry with the church that dominates his actions

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Religious. Occupation: Miller

Voice: Cold and demanding tone

Attributes [hide]

Bernard Halsey, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)8 (-1) 12 (+1)15 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Black star sapphire (400 gp). Red spinel (130 gp). 1 Healer’s kit. 1 Silk rope. 1 Hourglass.


Social Check DCs

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