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Advanced [show]


Bertram Tinley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fighting clothing, which leaves very little to the imagination. He wears his hair in dreadlocks. His blue eyes have a joyful gleam in them most of the time.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to loving parents in a slum to the south. While studying, he fell in love. They married and had a son. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like him out of the picture

Ideals: Fighting. Bonds: Immigrant, Attractive, In love, Poor. Occupation: Sellsword

Voice: Boston accent

Attributes [hide]

Bertram Tinley, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)7 (-2) 15 (+2)12 (+1)
Skills Nature +0, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 500 sp. Rock crystal (70 gp).


Social Check DCs


Diggory Adley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow cloak. He is bristling with hidden weapons, mostly shortbows and longbows. His hair is cut close to his head. His green eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Justice. Flaws: Shy, Mundane. Bonds: Criminal record, Military. Occupation: Locksmith

Voice: Ums and uhs a lot

Attributes [hide]

Diggory Adley, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)11 (+0) 8 (-1)12 (+1)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Masterwork manacles.


Social Check DCs


Guy Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a flattop hair cut. He is baby faced.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Fortune-teller, who enjoyed hunting, Guy was taken on many hunting expeditions. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and he is wracked by social anxiety

Ideals: Professionalism. Flaws: Antagonistic, Fearful. Bonds: Rich, Nature. Occupation: Herbalist

Voice: Sighs a lot, exhausted

Attributes [hide]

Guy Braxton, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)12 (+1) 13 (+1)17 (+3)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 17000 cp. Rhodochrosite (14 gp). Red-brown spinel (100 gp). Amethyst (100 gp). 1 Darkwood Shield. 1 Darkwood Buckler.


Social Check DCs


Shane Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his rapier. He is portly but not overly obese. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. He is afraid of women and trembles around them

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Military. Occupation: Cook

Voice: Aggressive tone

Attributes [hide]

Shane Thorpe, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 14 (+2)8 (-1)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 12
Languages Common, Sylvan, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


John Windsor, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Junk Dealer. He wears a feathered hat to cover his moderate length golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the west to a Junk Dealer, John learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Has a crush, Adventurer. Occupation: Junk Dealer

Voice: Uses lots of figures of speech

Attributes [hide]

John Windsor, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)17 (+3) 11 (+0)16 (+3)
Skills Insight +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20 pp. 7 Acid flasks.


Social Check DCs

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