Raymond Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears brown leather gloves, a brown jacket, and tight pants. He has a hunchback. His brown hair is long and unkept. He wears a mask on his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Scribe business.
History: He was raised in a white middle class family as the only child. Through the years after Raymond was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Raymond's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic, Mundane. Occupation: Scribe
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 7000 cp. Carved bone or ivory statuette (70 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp).
Geoffrey Brandon, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. His black hair is greasy and uncared for. His eyes are likewise green.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can't help but pocket interesting objects he comes across
History: Gifted from a young age, Geoffrey studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels that his past leaves him morally obligated to help; and wants to open a new tavern
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Rich, Criminal record, Job. Occupation: Ploughman
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Balimaar Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He has the majority of his body covered in plate. His golden hair is still thick. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great joy in being the best Engraver in town.
History: Born in the north to a Engraver, Balimaar learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He inherited the family business which he has now maintained for 6 years.
Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and expand his business
Ideals: Athletic. Flaws: Addict, Insane. Bonds: Job. Occupation: Engraver
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 17 (+3) | 17 (+3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Shane Prescott, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears skinny pants and wears a tan and white robe with the hood down, and is pretty ugly. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: He is overprotective of those who hire his services. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to protect his home
Flaws: Ugly, Disease. Bonds: Guardian, Adventurer. Occupation: Spice Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Sylvan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +6
Possessions: 50 pp.
Wymar Coombs, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. His hair is long and black with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Wymar hails from a village terrorized by orcs. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Flaws: Emotional. Bonds: Rich, Attractive, In love, Enemies. Occupation: Bather
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 10 (+0) | 7 (-2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
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