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NPC Generator

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Advanced [show]


Alexandre Shelley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears light armors faded through time and improper care. His black hair is lengthy. He has amber eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving Flattery will make him almost putty in your hands.

History: He was born blind and as such lacked many opportunities for work. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Alexandre and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Alexandre discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Alexandre fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Selfish, Disease. Bonds: Adventurer. Occupation: Bather

Voice: Forgets to breathe while speaking

Attributes [hide]

Alexandre Shelley, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)12 (+1) 8 (-1)12 (+1)
Skills Investigation +3, Perception +1
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 11000 cp. 1 Climber’s kit. 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs


Guy Tinley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally well dressed albeit a few years behind the times. He has silver hair. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. His druidic abilities were realized during a raid on his village. He used his abilities to travel the world and help people.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Joker, Gifted, Philantrophist. Bonds: Attractive, Adventurer. Occupation: Mercenary

Voice: Prounounces S like Z

Attributes [hide]

Guy Tinley, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)10 (+0) 15 (+2)15 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +4

Possessions: 600 gp.


Social Check DCs


Charles Tickle, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. His red hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and to share knowledge with the world

Ideals: Logical. Flaws: Cynical. Bonds: Rich, Attractive, Slave. Occupation: Tanner

Voice: Spits words with contempt

Attributes [hide]

Charles Tickle, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)17 (+3) 11 (+0)14 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon, Auran, Halfling
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Peter Benson, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a pastel and blue handkerchief worn on his left side. He has a slight overbite and is overall scrawny. His tied-back hair is black. He has a dull look in his hazel eyes.

Personality: Aggressive, abrasive, and angry, Peter embodies much of what other species detest in the Humans. He cannot resist a sob story and will often dote over anyone who has one.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the west was not economically sound they moved to his current location. After a long history of fighting, Peter and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Unemployed

Voice: Puts emphasis on the wrong words

Attributes [hide]

Peter Benson, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)15 (+2) 15 (+2)17 (+3)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 4000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Arnold Addington, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear grey pants and tee shirts. His red hair is singed and shortened. He has several tiny emerald earrings on each ear.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of southern immigrants he idolized his father. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Religious, Immigrant. Occupation: Laborer

Voice: Boston accent

Attributes [hide]

Arnold Addington, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)6 (-2) 7 (-2)10 (+0)
Skills Animal Handling +0, Athletics +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. Sardonyx (50 gp).


Social Check DCs

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