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NPC Generator

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Advanced [show]


Guy Breeden, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears just a brown suit. He sports a long chestnut beard, and similarly colored long hair. His green eyes have a joyful gleam in them most of the time.

Personality: He exudes charisma. He is a tour de force of persuasion. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the north. Guy was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Barkeep. He has worked as a Barkeep like his mother before him.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Job, Family. Occupation: Barkeep

Voice: Speaks through clenched teeth

Attributes [hide]

Guy Breeden, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Clerebold Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: He is content.

Flaws: Mundane, Shy. Bonds: Rich, Attractive. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Clerebold Lindsay, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Deception +3, Stealth +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20000 sp.


Social Check DCs


Balimaar Redfield, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries a battered bow and tarnished sai as well. He wears a broad hat to cover his moderate length red hair. He wears crescent spectacles with a black brim.

Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. He invites people to come help in his community garden.

History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Philantrophist. Bonds: Attractive, Has a crush, Rich. Occupation: Navigator

Voice: Speaks with squeezed throat

Attributes [hide]

Balimaar Redfield, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)9 (-1) 13 (+1)11 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 3 Thunderstones. 3 Antitoxin. 1 Holy water.


Social Check DCs


Peter Dayton, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his falchion ready. He has done his best to style his blonde hair to look like a famous performer. His brown eyes dart from person to person.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is lazy and tries to find solutions quickly.

History: Gifted from a young age, Peter studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Fighting, Gifted. Flaws: Lazy. Bonds: Attractive, Enemies. Occupation: Crown-heir

Voice: Ums and uhs a lot

Attributes [hide]

Peter Dayton, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)15 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Athletics +5
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 2100 sp.


Social Check DCs


Trym Home, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has moderate length chestnut hair. He wears a mask on his face.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Trym enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Trym's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Fighting. Flaws: Hedonist, Antagonistic. Bonds: Attractive. Occupation: Roofer

Voice: Australian accent

Attributes [hide]

Trym Home, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)16 (+3) 14 (+2)14 (+2)
Skills History +5, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 8000 cp. Jade (80 gp). Golden yellow topaz (400 gp). Black pearl (400 gp).


Social Check DCs

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