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NPC Generator

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Advanced [show]


Gerard Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan vest and prefers violet and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has red hair. His face is covered beneath a completely black helmet.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Barber, but he got bored and became a Interpreter. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and balancing his hectic life and new interpreter responsibilities is difficult

Flaws: Ugly, Disease. Bonds: Criminal record, Job. Occupation: Interpreter

Voice: Dark and ominous

Attributes [hide]

Gerard Marlowe, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)8 (-1) 13 (+1)13 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Ralf Gresham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is blonde and curly. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Layabout father left him crippled. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he's repulsed by the pc

Flaws: Disease, Antagonistic. Bonds: Rich, Mentor. Occupation: Herbalist

Voice: Excited and jittery

Attributes [hide]

Ralf Gresham, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)11 (+0) 12 (+1)10 (+0)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Arnold Hayes, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is blonde and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A deeply religious man he believes everything happens for a reason. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the west to a Armorer, Arnold learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Armorer for the past few years.

Motivation: Expand his business.

Bonds: Attractive, Religious, Rich, Job. Occupation: Armorer

Voice: Booming voice

Attributes [hide]

Arnold Hayes, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 11 (+0)6 (-2)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp. 1 Masterwork Artisan’s tools.


Social Check DCs


Peter Oakley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a fancy tan suit. He has moderate length white hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Sage, but he got bored and became a Courier. He became a Courier soon after.

Motivation: Expand his business.

Ideals: Logical. Flaws: Terse, Insane. Bonds: Attractive, Job. Occupation: Courier

Voice: Raspy

Attributes [hide]

Peter Oakley, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)15 (+2) 13 (+1)18 (+4)
Skills Perception +3, Performance +6
Senses Passive Perception 16
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Anselm Wentworth, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His red hair is matted, messy, and big. His amber eyes have a joyful gleam in them most of the time.

Personality: He can speak with the recently deceased. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Glassblower

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anselm Wentworth, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)17 (+3) 10 (+0)10 (+0)
Skills Intimidation +2, Investigation +5
Senses Passive Perception 10
Languages Common, Orc, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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